Header image

The Legend of Zelda: Ocarina of Time

N64 review by Bart Robson on 12th April 2008

The Legend of Zelda has been Nintendo’s prize franchise for over twenty years now. Ever since its inception on the NES, the series has remained a jewel in the crown; a veritable lovechild of the industry, press, and fans. It’s also remarkably stumble-free, maintaining popularity and poise with each installment - awful CDi ripoff games notwithstanding. The funny thing about Zelda that so few games manage to pull off is consistency of design. Starting with the original Legend of Zelda on the NES, and playing all the way to the latest game, Phantom Hourglass, it’s uncanny how the structure has remained intact. Some games experimented with the design; Zelda II and Majora’s Mask both tinkered with the core mechanics enough to stick out from the rest of the series, but their blood runs Shiggy through and through. Why, then, given that the level of innovation has remained absolutely zero for about ten years now, is the series still respected so by the masses in the gaming community? Well, nearly a decade ago, a little game was released. Following the tried-and-true Zelda pattern that A Link To The Past had supposedly perfected, this game took the beloved series into territory that it wouldn’t leave afterwards. Ocarina of Time was - and still is - a beautiful piece of game design that eased players into a fully 3D world with familiar controls, characters, and then shocked them with the sheer elegance that the triple-A 2D adventure series had been translated.

screenshot

“Anyone can glance at a Zelda game and immediately gather the basic plot: boy meets princess, princess needs rescuing, lots of hullabaloo about things like ‘destiny’ is made”Ocarina of Time is the simple story of a young boy who lives amongst a village of short, childlike forest-dwellers. An evil wizard… ok, look. The Legend of Zelda has never exactly been the bastion of original scripting. Anyone can glance at a Zelda game and immediately gather the basic plot: boy meets princess, princess needs rescuing, lots of hullabaloo about things like ‘destiny’ is made. Ocarina, too, followed this swords-and-sorcery logic pattern into the dark cave of redundancy. Granted, Zelda is not the place to look for a life-changing story. What Zelda succeeds at, and Ocarina especially, is consistency of presentation. While there were many fantasy cliches at work, Ocarina of Time presented itself in a manner that demanded respect. The world is fleshed out and every piece of information needed to understand the different aspects of the game are present within the game itself - no Google searches or manuals required to appreciate the atmosphere. I’ll touch upon this later, but the game provided plenty of room for interpretation, and still does to many fans today. Suffice to say, Ocarina of Time is easy to write off as a childish piece of high fantasy, but the depth to which the initial presentation was detailed is commendable.

“Everything had a sense of purpose, a small detail that made the world feel all the more believable.”This depth of design carried over to the gameplay. Like the titles before it, Ocarina of Time featured an overworld with towns to visit and dungeons to conquer, each containing a special tool for Link to use in conjunction with future combat and puzzle situations. This meant that each dungeon was progressively more complicated, given that each item would be useful after the level they were found in. Why is this a big deal? Well, as many adventure game fans know, it’s easy to create an item to use in a sort of mini deus ex machina puzzle; it takes real skill to work an item into the plot and game design. Luckily, Link’s world was full of secrets and puzzles. Outside of dungeons, items like the Hookshot would provide access to hidden areas, as well as general amusement. The spring-loaded grappling hook would latch onto anything wooden within the game, making travel much easier in complicated areas. The boomerang, a seemingly useless fetching device, was surprisingly adept at stunning enemies in combat. The titular ocarina was an actual playable instrument, with a full tone chart. Everything had a sense of purpose, a small detail that made the world feel all the more believable.

screenshot

Box titleOcarina of Time was squeezed onto a 32MB cartridge, the biggest possible size for N64 games.The world was absolutely massive, too. The land of Hyrule was so big, Ocarina of Time had to be printed on a ROM cartridge twice as large as the standard N64 memory size. Even today, the expansive plains are impressive. Hyrule Field connects large environments like Lon Lon Ranch, Zora Lake, Hyrule Castle Town, and Gerudo Valley - each area significantly sized compared to the field. Back in 1998, this vista was absolutely gobsmacking. Ocarina of Time pioneered use of a skydome, an elaborate skybox that was effectively a giant sky-textured spherical prism that rotated around the world, portraying a day/night cycle. While the seams and textures are more apparent ten years later, it’s still a beautiful effect. The fact that the game really felt connected lent a hand of authenticity to the world; unlike Mario 64, there was no disconnecting sensation between each area. Even now, ten years on, it’s easy to remember the map of the world. It was comparatively massive, and traversing it felt far more immersive than the old bird’s-eye view the series had used. While the dungeon-crawling, princess-saving gameplay hadn’t morphed too greatly, the experience certainly had.

Ocarina of Time was different from its predecessors in other ways, too. For one, it was damn dark. Even with all of its high fantasy trappings, with fairies and goddesses and wizards and the like, Link’s adventure wasn’t exactly a rosy experience. The main villain, Ganondorf, was far more sinister than the jolly-looking pig Ganon, and when Ganon did appear, he was a true monster. Rotting flesh, glowing eyes, and a demonic presence made the King of Evil look, well… evil. It wasn’t just the final encounter that raised a few eyebrows, however. Link’s quest took him into places like The Shadow Temple, an eerie dungeon in the bottom of a graveyard. Rotting corpses, moans, and other creepy imagery instilled a sense of foreboding far greater than anything the previous games had evoked. Ocarina, believe it or not, even raised some controversy. Proud owners of the gold-tinted pre-order copy hold not only a nice collector’s item, but the only true artist’s vision of Ocarina of Time. The Fire Temple originally contained music derived from old-world Ottoman chants; some parent picked up on this and complained about the Muslim connection. Thus, later prints of the game feature different music, and do not feature the Islamic star-and-crescent symbols that were ubiquitous in Gerudo Valley, and displayed prominently on Link’s mirror shield. Also, Ganondorf was supposed to cough up blood towards the end of the game - not so in the standard grey N64 cartridge runoff. Ocarina of Time was mature and refined compared to the older Zelda games, and by extension, the whole gaming industry at the time.

screenshot

Granted, all of this stuff was crammed onto a relatively small storage cart. Does Ocarina of Time honestly hold up this well in 2008? Well, not when directly compared with something like Bioshock, but its spirit indeed lives on. Because of the depth of the world, containing multiple races and references to their relations with each other, as well as many animated and memorable characters, Ocarina remains a staple of adventure design. Ten years later, fans argue over things like timeline placement - Ocarina is generally considered to be first - and other, less significant things. Who does Link fall in love with? There’s no consensus, as the story really avoids a romantic subplot, but damned if the population cares. Personality and script analysis, general bickering… Ocarina of Time is still a goldmine for symbol and story analysis. While it may be going a little far, the obsession with Hyrule and its denizens is justified. In Ocarina of Time, players are presented with a creation story and several bonafide religions. Social politics are presented, such as the Gerudo and their gender roles - Women are the dominant sex, and only one pure-bred male can be born every 100 years. These seemingly useless factoids are not listed in the instruction book, but actually implied and referenced in the game itself. Hyrule was a truly self-contained world in an N64 cartridge.

If anything has suffered over time, it’s the graphics. As pretty as the art for Ocarina of Time was, the dark anime-inspired look doesn’t resonate as well ten years on. Still, given the age, some aspects of this N64 title hold up remarkably well. The previously mentioned ocarina is a proper playable instrument, not a plot hole to be waved around during cutscenes. The sheer size and scope of Hyrule is license enough for the game to look so blocky, and the musical score… well, the only thing that could improve the score would involve a 60-piece orchestra. Even though the polygons and textures have become antiquated and ugly, the personality of Ocarina’s characters shines on. 1998 was a fantastic year for expressive video games; Half Life and Metal Gear Solid both wowed audiences with thoughtful storytelling. Ocarina of Time, too, was a mature genre piece, a real expression of art through the medium of video games.

screenshot

The old-school gameplay of The Legend of Zelda was not flipped upside-down when Ocarina of Time came out. The translation to a new console and new controller was smooth, and Link adapted to his 3D world just fine. Ocarina of Time is remembered today not because of its dungeons, or its control scheme, or any of the nuts and bolts of its design. It was a game that went beyond the standards; it became more than the sum of its parts. The world of Hyrule was a fascinating place to explore, and its sense of connectivity is what keeps Ocarina of Time a bastion of adventure gaming. Plenty of games have innovated far more than Zelda, but more recent Zelda games have been praised even higher than them. Nothing has changed on the gameplay front since Ocarina, but we continue to heap praise onto the series. Why? Well, I’d like to think that it’s because of Zelda’s continuing sense of scope and story. Really, though, I think there is a far more melancholy reason: We’re all still in love with a little magical flute.

Ten out of ten

Spread the word

About the author

Bart Robson is an Associate Editor at Thunderbolt, having joined in October 2006.

Comments

  • Bart Robson

    14th April 2008

    Gravatar

    I played through this again recently. I miss it!

  • Kelvin

    14th April 2008

    Gravatar

    Huh? We didn't havve a review for this yet? F***ing unbelievable…

  • Mike Boynton

    14th April 2008

    Gravatar

    Is this the N64 version or from the VC?

  • Philip Morton

    14th April 2008

    Gravatar

    This is the N64 version

  • Bart Robson

    14th April 2008

    Gravatar

    This is the original N64 version.

  • Kenology

    2nd May 2008

    Gravatar

    "{Ocarina of Time was squeezed onto a 32MB cartridge, the biggest possible size for N64 games."

    Conker's Bad Fur Day (64MB), Resident Evil 2 (64MB), and Ogre Battle 64 (40MB) say "Hi!!".

  • DMJ

    2nd May 2008

    Gravatar

    Lulz.

    You had to review a ten year old game so that it wouldn't be taken down as the best game of all time? lulz….

    Too late.

    :P

  • Anthony Karge

    3rd May 2008

    Gravatar

    You caught us. All the reviewers in the world get together on conference calls to determine what shall be the best game ever on GameRankings and MetaCritic. Nintendo didn't give into our shadowy organization's demands so we punished them justly by overrating GTA IV.

    Muahahah

  • SaucerHolyAxgruodryogretard

    3rd May 2008

    Gravatar

    GTA IV is far superior to this old game. Only delusional sheep can't see this.

  • Mark Johnson

    3rd May 2008

    Gravatar

    Nobodys saying GTA isn't a great game. It's just that OoT is an all time classic game.

  • The Malefactor

    3rd May 2008

    Gravatar

    Thank you thunderbolt . . . I know what you are doing in reviewing this game now, and I appreciate it. GTA 4 is sick; it's a great, great game. However, GTA 4 is clearly NOT the greatest video game we have ever seen, by any standard. I am not saying OOT is either -though it's my favorite. Let's not forget what defines and redefines gaming through the years.

  • Craig

    3rd May 2008

    Gravatar

    For the record, GTAIV wasn't even in our thoughts as we decided to review this game. It was simply to address a very obvious omission from our site.

  • Stuart Edwards

    3rd May 2008

    Gravatar

    In five-ten years time, GTAIV will be looked upon as an all time classic. That, I am sure of.

  • Biggy

    3rd May 2008

    Gravatar

    OWNED by GTAIV's first place in Gamerankings and trying to make Ocarina reach it again ? LOL

  • Craig

    3rd May 2008

    Gravatar

    If you take the time to check our forums and more specifically, our GTAIV topic. You'll clearly see how much we all love the game, and the fact that it's the highest rated title on Gamerankings is a fantastic achievement - and fully deserved.

  • Anthony Karge

    3rd May 2008

    Gravatar

    Game reviewers don't really hold on and defend games as if they were a member of their own family. We would do that, much like many gamers seem to do, but the problem is we don't have enough time because then another game comes out that we need to play. And then another. And another.

    Firing Squad did an excellent articles on what separates reviewers from the average dude. Check it out.

    http://www.firingsquad.com/features/problems_with_video_game_journalism/

  • Matt Wadleigh

    3rd May 2008

    Gravatar

    We published this before GTAIV came out. We had no idea GTAIV would be the "best game of all time," so why on Earth would we try in advance to make sure that it wasn't? You guys are thinking way too deeply into this and you look like retards.

  • lizard king

    4th May 2008

    Gravatar

    This review is literally 10 years too late. Those who aren't naive know the review was a simple plot to make Oot surpass GTA4 as the highest ranked game of all-time and your strategy failed. Zelda n64 was a great game, but it's time to move on. GTA4 is the winner!

  • Stuart Edwards

    4th May 2008

    Gravatar

    You are all going to have egg on your faces if GTAIV is awarded a 10 when the review is written.

  • Philip Morton

    4th May 2008

    Gravatar

    It's comical to think that a review would be written just to affect aggregated scores. No-one that petty would make it on to the staff, believe me.

  • Matt Wadleigh

    5th May 2008

    Gravatar

    Seriously, we're reviewing GTAIV for the PS3 and the Xbox 360 and I don't think any staffer here wants to give the game lower than a 10. Does it really matter what game is number one on GameRankings anyway? Isn't the point just to enjoy the game?

  • Bart Robson

    5th May 2008

    Gravatar

    You trolls all need to take a massive chill pill. This review is, as I acknowledged in the blurb, is late. Amazingly late. I have no idea why we didn't have a review for this game, but as I'm sure you readers know, we're a volunteer site and don't have access to every game in existence upon release; titles are bound to be missed.

    GTAIV is to 2008 what OOT was to 1998. We're ten years past this game, folks, but it is and always will be a landmark in gaming history. I don't know where this "conspiracy" crap that some people are trying to pull is coming from, but I am allowed to love more than one franchise. Check my GamerTag: PchuuPchuu. See GTAIV on there? Damn right you do. It's a fantastic game that deserves every 10/10, 100%, and A+ it can get. That doesn't negate my opinion of OOT. I hope that in ten years when the next big video game comes around, the gaming community won't be this immature around people who still rate GTAIV as one of the best games ever.

    Peace.

  • Mike

    6th May 2008

    Gravatar

    You people have way too much time on your hands.

    Obviously if you're a site that reviews games, it doesn't matter when you review the damn game.

    Even if it was to put Zelda first again, the game wasn't even reviewed on this site, so they're allowed to do it.

    What's your problem? It's in the rules.

    They have reviewed it. Get over it!

  • Stuart Edwards

    6th May 2008

    Gravatar

    I assure you that, we at Thunderbolt do not care about Gamerankings at all. We aim to give honest reviews on as many games as we can, particularly those we feel are interesting to read about. We are not being given money from Nintendo to give the game a ten, we are not a spawn of Nintendo and we certinatley do not care whether GTA IV or Zelda is the number 1.

    If you honestly believe we do then you could do with looking at things a little less twisted. Not everything is a conspiracy.

  • James Frazer

    6th May 2008

    Gravatar

    Jesus Christ, what the hell - why are people arguing about which is the best game ever? Zelda and GTA are COMPLETELY different games, chalk and cheese if you will.

    And besides, you all know that Harvest Moon: Friends of Mineral Town is the best videogame to have ever graced your sorry souls. That's it, case closed, discussion over. Now move out before I start bitch-slapping all of you.

  • James Frazer

    6th May 2008

    Gravatar

    Another point, I might add, I hope this argument will continue onto other games that we've rated 10/10? Because obviously this score translates into them being the best games EVER. I look forward to the debates of Advance Wars vs GTA4 vs Zelda, I really do.

  • Arkrex

    7th May 2008

    Gravatar

    OoT > Advance Wars > GTA4
    Sorry, but I will never be able to smite a Gohma, fight my own shadow, or map out global domination in real life… no matter how hard I try. Who needs prostitutes now, really?

  • Bart Robson

    7th May 2008

    Gravatar

    *raises hand*

    GTAIV is worth every penny!

  • EnoYls

    10th May 2008

    Gravatar

    Umm. This game was good when it came out, but now is barely even playable. No way an honest reviewer would give it a perfect score without having nostalgia blind him.

  • Bart Robson

    10th May 2008

    Gravatar

    Well, the thing is, I review in context. If we adhered to what you said, we'd have to go back and change every review score for every game every year. Games age, sure, but just like movies, if they're good enough the impact remains the same.

  • Philip Morton

    10th May 2008

    Gravatar

    Yeah, games must be reviewed in the context that they were released in. Otherwise you'd have to give almost all old games terrible scores.

  • Phair

    18th May 2008

    Gravatar

    The Nintendo Fanboys getting pwned by GTAIV hahaha

  • Tel Gage

    18th May 2008

    Gravatar

    Jeez, how the hell did this review generate so many comments?! All that happened was Bart disagreed with my OoT 7/10 score last year, and at the time I suggested he review the N64 version to put his point across. It was only recently I asked if he was still intending on writing it, and having forgotten he thus wrote this piece. It's got nothing to do with Gamerankings and nothing to do with GTAIV; just Bart belatedly getting his views across about one of the most important videogames ever.

  • Philip Morton

    18th May 2008

    Gravatar

    It is kind of ironic that we scored both versions of GTA IV 10/10.

  • Xande

    18th May 2008

    Gravatar

    This review is just to put OoT on the first place at Gamerankings.com?

  • Philip Morton

    18th May 2008

    Gravatar

    Well obviously not; if that was our aim, why would we cancel it out with our GTA IV reviews? Since we have scored this game and both of the GTA IV versions 10/10, their relative ranking on GameRankings and other aggregation websites would not change.

  • Bart Robson

    18th May 2008

    Gravatar

    This review has NOTHING to do with GTA. Do you see GTA mentioned anywhere in the article? Do you think GTA was on my mind when I wrote this? I love GTAIV. It's a masterpiece. It's just as important as this game was ten years ago. That does not make this any less of a good game.

    And we gave both versions of GTAIV a 10/10, in case anyone hasn't noticed that yet.

  • rishi

    19th May 2008

    Gravatar

    zelda is not the best game of all time gta4 is the mother of all video game and for gamernote gamechronicles gamercritic please stop reviewing videogame how can they give this game that score and give dc kameo and the rest of game 9 10 score gta rulz them over

  • Bart Robson

    19th May 2008

    Gravatar

    Newsflash - GTAIV didn't exist when those games came out.

  • Mark Johnson

    19th May 2008

    Gravatar

    We review what games we want when we want. We are volunteers and 99% of the games we review are either our own copies or rentals. As such you will see numerous reviews for games that are from past platforms. Why do we review games that are not current? Simple, because the writer believes that it would add to the site, enjoys writing the review and hopes that the reader enjoys it also. For some of you the article may seem suspicious with its timing, but I assure you that it is coincidence and nothing more. If you want a conspiracy theory please go a find one else where.

  • Andrew

    20th May 2008

    Gravatar

    It's great to review such an old game, but 10 year old games should not have their reviews counted so long after the fact. I know this review has nothing to do with GTA4, but the timing of it just makes it look bad, since both games are competing for the #1 spot.

  • felipe

    20th May 2008

    Gravatar

    "This review was not written in an attempt to inflate this game's average score on GameRankings."

    Retards… so just dont post this until all be resolved.

  • bart robson

    20th May 2008

    Gravatar

    If it's an aggregate, then it'll never be 'resolved', will it?

  • Wikzo

    20th May 2008

    Gravatar

    It is truly an amazing game, though I liked Majora's Mask more.

    This is an excellent review! :)

  • Keegan

    20th May 2008

    Gravatar

    Whether those working for this site like it or not, this is obviously a smear campaign against a non-nintendo classic being number 1 at a site many point to as the leading determinant of the biggest and best games history has seen. I love how your reviewers try to point out how your Ten's for GTA cancel this Ten for OOT out… umm, basic math fellas, OOT has fewer reviews hence your review impacts more. Yall working for this site are TOOLS if you can't consider the most obvious in your pointless rebuttals against what you're obviously doing, that being, rigging the gamerankings point system (though anyone with a brain should realize gamerankings has been a broken aggregate site lead by interest groups for a long time). The fact that one of your supporters/staff members blatantly called everyone retards is real classy too… I love OOT, but this is very trivial and if gamerankings (and your sorry site) are to be taken seriously, rules need to be implemented in regards to truly trusted sites and timing of data input. Honestly, Cincinnati Enquirer is an accepted medium at gamerankings? What a joke… as much of a joke as your supporters here calling all of us who've pointed out the obvious with this reviews timing retards. Your site sucks, and so do your counter arguments to your stupid little scheme against GTA.

  • Ben

    20th May 2008

    Gravatar

    Think what you like but this was in no way a means to keep OoT at the top spot in gamerankings. I don't know if you noticed but we have also reviewed the Gamecube version of the game and that received a 7/10. This review was simply in the works for a while and only has now been submitted, you really need to sort your priorities out.

  • Bart Robson

    20th May 2008

    Gravatar

    Keegan,

    "(though anyone with a brain should realize gamerankings has been a broken aggregate site lead by interest groups for a long time)."

    So why do you care? Apparently, this bugs you enough that you feel the need to be a complete ass about it.

  • Philip Morton

    20th May 2008

    Gravatar

    I don't see how anyone could think that we would just review a game to affect GameRankings or any other similar site. Do you really think it would be worth our time to do so? It's absurd.

    The timing of this review is irrelevant. As long as it's reviewed in the context of the games of its time, it doesn't matter. We review old games all the time; why is this different?

  • Anthony Karge

    21st May 2008

    Gravatar

    Please, make it all stop. Please.

  • Matt Wadleigh

    21st May 2008

    Gravatar

    Seriously, I really can't believe the attention this has attracted. Is there a forum encouraging visitors to come here about this? It's a review of a ten year old video game.

    If I can ask a serious question to the next posters, why does it matter to you if a game you like is "number 1" on GameRankings anyway? Does it somehow change your opinion of the game? Why would you care, anyway? The only people I could see caring are maybe developers who take pride in their product being considered the best, but I bet most of you didn't work on this or GTA IV. It's a video game. This isn't cancer research, guys.

  • Just passing through

    1st June 2010

    Gravatar

    Excellent review. People today need to learn to appreciate a classic (and not whine about it being overrated).

    And that’s exactly what Ocarina is - a classic.

Show the forty-eight other comments

Due to the age of this article, comments are now closed

You may also enjoy