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Tales of Graces f

PS3 review by James Dewitt on 4th April 2012

The JRPG–a genre that was once plentiful in generations past–has become something of an endangered species, rarely seen outside of its native land, and the ones that are released beyond the various Final Fantasy games typically flounder. Tales of Graces f, an updated version of the Wii title, is indicative of why the genre has become stagnant and unabashedly treads on familiar ground.

Tales of Graces f’s plot centers on Asbel Lhant: a rebellious young boy who would much rather become a knight than be heir to the title of Lord Lhant. He comes across a powerful, purple-haired girl with no memory and forms a bond along with prince Richard later on. Asbel’s idyllic childhood is shattered when he suffers a tragedy, and the story picks up after seven years where a teenage Asbel has become a full-fledged knight and his friends have changed in the predictable ways.

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From then on, the story centers on three kingdoms at each other’s throats for control of a precious natural resource. It’s the classic dilemma of a JRPG: it takes far too long for the story to pick up, and by then most players will have given up on the game. Not as if there is much of a story for players to latch onto, anyway. Tales of Graces f slavishly follows the long-established tropes of the genre. It’s almost like a parade of cliches: there’s the headstrong youth, the friend-turned-enemy, the friend-turned-love-interest, and so on. There are titles out there that break the mold, but Tales of Graces f is not one of them.

The only appealing aspects of the game are its combat and combining systems. Rather than leveling-up in the traditional sense, as the game progresses new titles are unlocked and can be equipped to gain additional attributes, some of which are tied specifically to unfolding events. With an unholy amount of titles to choose from for each party member, it’s impossible not to find something that’ll work for any style of play.

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Combat largely consists of stringing various A and B Artes into effective combinations to use on enemies. A Artes are standard attacks based on the position of the left analog stick, while B Artes are more devastating and specialized attacks. Using the Artes uses up points that recharge after a little while of waiting or blocking, and further tactics include the ability to sidestep opponents.

The other portion of combat is about managing the rest of the party. Players can customize each character’s strategy to maximize their effectiveness in any given situation, and if things become dire the player can take direct control by tapping on the directional pad. Most of the time the AI-controlled characters do a pretty good job of taking care of themselves on the battlefield, and there is the option to play with three other people locally.

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Managing the various items in Tales of Graces f introduces players to the Dualizing system. Items can be combined for added benefits. Weapons and armor in particular can be upgraded with shards that give a stat-boost in order to craft a weapon that perfectly fits the player’s specifications. It’s an admittedly flexible system that adds a bit of spice to item management and it’s nice to see items evolve, rather than getting quickly outmoded once a more expensive model becomes available.

Unfortunately, the combat and Dualizing mechanics can’t overcome the overwhelming sense of deja vu from the familiar characters and uninteresting story. There’s no arguing that the majority of the game is spent listening to shallow stock characters spout insipid dialogue and there’s far too much backtracking between the same bland environments. Invisible walls also rob the game of any illusions of freedom and, quite frankly, Asbel and his friends live in a profoundly uninteresting world that’s bereft of any reason to do sidequests or converse with villagers and their pointless gossip.

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Tales of Graces f is not a bad game by any stretch of the imagination, but without an intriguing plot, cast of characters, or a world truly worth saving, its penchant for seeing how many tired cliches it can cram onto one disc makes it rather obvious why the genre has found itself in such dire straits. Despite its engaging combat, Tales of Graces f fails to distinguish itself from so many other JRPGs that have the exact same elements and handle them much better.

Five out of ten

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About the author

James Dewitt is a Senior Staff Writer at Thunderbolt, having joined in March 2010.

Comments

  • Jogador

    6th April 2012

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    A retarded editor that hasn’t the slightest idea what crap is he spilling by his mouth writes a terrible review about something his almost non-existing brain can’t understand.

    Internet’s cons: Every retard can have an opinion on it.

  • tanto

    6th April 2012

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    I agree, not one sentence in this article has any truth in it

    More rpgs are being localized than ever

  • Guymar Dudikoff

    8th April 2012

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    What, is that supposed to be like a really subtle joke? If I walked into Gamestop and bought up every JRPG for X-Box and PS3 they had, I’d come out with, maybe, MAYBE a dozen. There were more of these games back in the SNES era, never mind PS and PS2. The Japanese themselves have acknowledged that practically nothing is coming to this side of of the pond. “More games localized then ever.” Since when? Nintendo Power came out?

  • tanto

    9th April 2012

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    @Guymar Dudikoff

    Your an idiot so I am going to speak real slow………

    ” If I walked into Gamestop and bought up every JRPG for X-Box and PS3 they had, I’d come out with, maybe, MAYBE a dozen.”

    Theres been over 30 japanese rpg releases on these systems, so you saying 12, makes you seem like a fool

    “There were more of these games back in the SNES era, never mind PS and PS2. “

    Guess what? In japan the ps3 is in fourth place, the 360 is in fifth place, looking back at rpg history in japan, considering there places they have the most rpgs in history………….now when you add in the wii, ios, the ds, and psp yes its fact this gen as seem the most releases

    “The Japanese themselves have acknowledged that practically nothing is coming to this side of of the pond”

    I can make up ridiculous statements too, but you are so good at it I will let you continue

    ” “More games localized then ever.” Since when? Nintendo Power came out?”

    Since this gen, its a fact thats not debatable………

    taking into account all the ps3,360,wii,ios,ds,psp japanese made ( most ever this gen), there have been not only more localized in total………….but more in past gens that have gotten a chance in this one because the fanbase is so much larger

  • Calvin Kemph

    10th April 2012

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    It’s the iOS generation. Every genre has more quantity than ever, but also fewer standout redefining entries. This is the golden age of everything and nothing at all.

  • Guymar Dudikoff

    11th April 2012

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    Well, I gotta tell you “tanto” I imagined you saying all that real, real slowly…for some reason you came out sounding like Rainman, which I’m sure is totally how you don’t sound in real life doing whatever really intellectual thing you do for a living, but I can’t say it did much for your point. But just in case I got anything wrong, let me paraphrase all that crap as I heard it:

    “There’s over 30, count them 30 JRPG’s on all current gen game systems combined, but I don’t have a source. You’re wrongz, you’re the dumbz, lol.”

    Well Spanky, here’s MY source just for SNES alone. I counted about 40 localized. I bet I could double it easy if I pulled PS1:

    http://en.wikipedia.org/wiki/List_of_Super_Famicom_and_Super_Nintendo_role-playing_games

    Oh, and if you REALLY want to be a nitpicker, I did say every JRPG for X-Box/PS3, but by all means, please feel free to pull an exact number, with source.

  • Guymar Dudikoff

    11th April 2012

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    And as for my “ridiculous” statement, try googling Hideo Kojima and Keiji Inafune. But hey, what the hell do they know about failing to market outside Japan right?

  • Totaltarian

    13th April 2012

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    What a terrible review, 5/10? Were you just trying to get hipster points by bringing the average under 80…

    Fail.

  • angelXboy

    19th May 2012

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    Ha this guy just wants to be unique XD

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