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Resident Evil 5

Xbox 360 review by Craig Nye on 16th March 2009

It seems presumptuous; plain rude even to question whether or not Capcom know just what ‘survival horror’ is anymore. After all, they pretty much set the rules for what it takes to get the bowels moving in ways you’d rather them not. Nemesis has been the source of many a sleepless night over the years and don’t even get me started on my old friend, Tyrant. The term ‘survival horror’ and Resident Evil are like peas in a pod – they just go together. But knowingly or not, Capcom has greatly removed the former for Chris Redfield’s newest chapter in a juggling act that precariously leans towards the two unevenly. And there’s just something inherently wrong about a Resident Evil game that is more shoot than scare.

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“The single player campaign does manage to hit a stride with the occasional spectacular set piece and it’s then that you catch a glimpse of brilliance”Don’t be mistaken, the fear factor is present if only for brief irregular spells and it speaks volumes about Resident Evil 5’s direction when the cut scenes create most of the tension. There is a familiar, nostalgic unease at the start for instance, when the game cuts to swarms of infected salivating at the thought of restructuring your facial features after your position has been located. The shouting and grunting builds up to a cacophony of noise and a seemingly impossible number of Majini come sprinting towards your hold point. In fact, the cut scenes in general are excellent and do an admirable job of getting the excitement levels charged for when the spotlight is put on the player.

But as soon as you’re put back in the control seat, the sprinting of the infected seen just seconds ago turns to a light canter, and only about half of the infected previously pictured seem to have made it in time for your public murdering. That aforementioned fear factor and unwavering intensity that has given the series its reputation ostensibly vanishes during gameplay, and Resident Evil 5 comes very close to becoming nothing more than generic shooter fare with a nonsensical story that takes itself far too seriously. No longer will players progress inch by painstakingly careful inch knowing full well that something is coming, and you only have one clip of ammo left to deal with it. Now, players can waltz around corners and through tight corridors without much care for their preservation, because they have enough weaponry to send a small country on their way to war.

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It’s this move from one action packed encounter to another that shows up an undoubtedly ageing control system that at times simply cannot cope with the new pace, and also illustrates Capcom’s wilful determination not to change it. Chris feels like he’s having trouble turning swiftly (those water balloon biceps can’t be helping), and the lack of mobility when shooting is not a fair compromise for anxiety, merely a package deal that comes with frustration. Dead Space has shown that being able to walk whilst pulling on the trigger is by no means a killing agent for tension. The item management is awful once again; it makes no sense not being able to cap how much ammo you share, or being unable to temporarily hold a herb without discarding something in your inventory.

“Sheva’s inclusion, though – and ironically the best aspect of the game – allows two people to play through the entire campaign through co-op”If you can clamber over the hurdle that is the game’s controls, the single player campaign does manage to hit a stride with the occasional spectacular set piece and it’s then that you catch a glimpse of brilliance. But all too often, Resident Evil 5 will have delusions of being a spiritual sequel to Gears of War and go completely Michael Bay on the player in sections that stick out like a sore thumb, tasking you with gunning down motorcycle-driving infected with a fixed turret, or squaring off in a shoot out against gun-wielding enemies as you duck and pop out of cover, for example. The latter situations in particular appearing all too often as rooms are flooded with waves of enemies for you to shoot at and as the game goes on, it becomes a tedious affair that only goes to highlight the stilted controls. On top of that, puzzles have pretty much been discarded to the side and boss battles become routine affairs dominated by ridiculous quick time events.

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And every second of the single player campaign will be shared by Resident Evil 5’s biggest new addition, Sheva, who acts as back up for when the shit hits the fan – which it usually does. For an AI controlled partner, Sheva is useful at her best and completely suicidal on a bad day. She’ll more often than not provide dependable cover fire (when she’s not congregating with the infected), is quick to heal you without the need to do it yourself and kindly shares the attention of the Majini. There are also numerous points where yourself and Sheva are separated and here, her intelligence is commendable at least and players won’t have to worry too much about starting these sections over again because she can’t handle herself when you’re not around. Past that she’s not much more than a glorified item box and ammo dispenser with breasts, and is usually best kept storing all the herbs and anything that doesn’t make the bad guys go away.

Sheva’s inclusion, though – and ironically the best aspect of the game – allows two people to play through the entire campaign through co-op, and like it or not, this is how Resident Evil 5 is meant to be played. For what it lacks in atmosphere (your friend shouting down the mic will kill any tension), it more than makes up for in straight up entertainment that only comes from that special camaraderie, which stems from experiencing a game with someone you know, and it’ll almost iron out any niggling faults. Be warned though, your friendship might find itself tested in the face of the seemingly impossible, and in the heat of battle you may learn a thing or two about them as both of you democratically decide who gets the ammo, or who’s allowed to keep that new grenade launcher.

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Resident Evil 5 is a game that doesn’t know if it wants to shoot tension square between the eyes or build it up methodically through the player’s imagination or fear of the unexpected, and ends up almost completely neglecting the latter whilst occasionally messing up the former. It’s made the jump over to a new generation resting on its laurels but without the impact that comes with a complete (and successful) reinvention of a classic series. But if you can treat and accept it as a balls-to-the-wall action blockbuster, Resident Evil 5 is, if nothing else, a great looking and decent entry into the third person shooter genre with a great co-op mode that’s worth at least one play through. It’s just a shame Capcom has forgotten what it is to make me scared of the dark.

Six out of ten

Pros

  • Great co-op mode
  • Stunning visuals
  • Well made cut scenes
  • Sheva is, more often than not, an able partner

Cons

  • Awkward controls that feel stuck in the past
  • No progression from Resident Evil 4
  • Devoid of any tension during gameplay
  • Pointless story to everyone but the hardcore fans
  • Puzzles are pretty much non existent
  • Awful item management system that feels like a step backwards

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About the author

Craig Nye is a Senior Staff Writer at Thunderbolt, having joined in May 2007.

Comments

  • Tel Gage

    16th March 2009

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    Before anyone comments, can I please ask that you consider this is only one person’s opinion, and if you wish to debate the score please do so in a reasoned manner.

  • Nathan

    16th March 2009

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    Eh.. I’m enjoying it.

  • Jon

    16th March 2009

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    This is the review I would give if I only played the demo. “who saw the block of gold first” umm any gold or treasure you find in co-op goes to both players. Did this person even play the game?

  • Bob

    16th March 2009

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    Reviewer has poor writing skills.

  • Bend-your-yug

    16th March 2009

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    Hahahahahaha, the shit storm begins.

  • brad

    16th March 2009

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    Who gives a shit if the author has poor writing skills. He successfully underscored, for the most part, all of the aspects (good and bad) about the game. If I were to review the game, I would probably take note of just about the same points mentioned above. To put it bluntly, this foray is a different beast altogether (albeit, a tad disappointing) from what we Resident Evil fans have come to expect and enjoy throughout the survival horror series, but the ability to play co-op makes its many glaring flaws only slightly forgivable.

  • Ciaran

    16th March 2009

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    Good review and pretty much sums up how I feel about this game. The co-op made it worth playing but pretty much everything else felt a bit flat.

  • tyskenfan (on gamespot)

    16th March 2009

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    I find this rating too low. Craig Nye seems to compare this game too much to Resident Evil 1-3 but on the other hand complains about why it hasn’t progressed from Resident Evil 4 (which is considered a well-done progression itself and Resident Evil 1-3 controls today are almost unplayable). He also sees the flaws as too few puzzles and too much action, which I too have to admit. It’s also true that the “survival horror” feeling is almost totally gone.

    But what Craig does wrong is judging the game according to his own opinions about “how the game should have been” instead of “how the game looks today compared with similar games”.

    It’s like I would give Zelda: Twilight Princess (2006) a lower rating because the controls aren’t as blunt and the gameplay isn’t precisely as nostalgic as they were in Zelda: Ocarina of time (1998).

    Craig, focus on what the game gives and not what the game misses compared to older games. Everything is evolving, you never can get the same thing you got 5-10 years ago. Sometimes you can get suprised and get more than you expected.

    But a rating of 6 of 10? I mean, come on! 6 is one point above average. Is this game just average fun to you? Average graphics, sound, gameplay, story and replayability? I think you gave Resident Evil 5 a way lower rating.

  • James Frazer

    16th March 2009

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    Brad - we await your CV to write on Thunderbolt.

    I feel the same as Craig regarding RE5, but then I haven’t played the entire game.

  • jswanson

    16th March 2009

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    Is it just me or has anyone else noticed that RE5 is simply RE4 with a shiny new coat of paint on it?? All the bad guys are back, chainsaw wielders, flying insects, diseased dogs, the movements of the infected are the same….it’s lazy game making. I felt ripped off. This game was a step backwards in terms of the control and inventory scheme, required no brain power to solve ANYTHING and most important, WAS NOT SCARY. The music was annoying, too. There’s NOTHING original here. It’s RE4 (which is probably my favorite survival/action game of all time) glossed over for new consoles and gutted of all it’s scary innovative gameplay.

  • X-Zone

    16th March 2009

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    This review is retarded. A six? Seriously?! Your website just lost any credibility withe me, and I wont visit it again for reviews.

    Yeah it’s one mans opinion, but finding a fault and dwelling on it isn’t a review. Pretty pathetic!

  • Benny

    16th March 2009

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    6 out of 10 is pretty right on the money. I’d probably rate it lower personally, but the game is enjoyable at times, and is like the video game equivalent of Transformers.

  • Nigel

    17th March 2009

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    I absolutely love resident evil….that being said, WTF!!!! Resident Evil 5 is a good action packed shooter, something Resident Evil should not be! the graphics are good, and game play is alright, except for the fact that you cant run and shoot, a failed atempt by capcom to keep the tension maybe? anyway i have been a huge fan since day one way back in 1996, some might say i fear change or i am closed minded, but to call this new Resident Evil a Survival Horror title is flat out misleading. never once in this game did i feel that i was really in any danger, what i mean to say is tension is non-existent. the weapon upgrades are kinda cool, but i think the story falls short compared to previous titles. If they were gonna focus more on action than survival horror don’t ya think you should be able to run and shoot? if anyone wants to actually be scared playing a good survival horror title try out Dead Space, if you like action shooters play Gears of War 2 if you havent already, both games are better then this one, 6 out of 10 is dead on accurate

  • Josh Kramer

    17th March 2009

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    I just want to point out that in Japan, Resident Evil is not called Resident Evil - it’s refereed to as Biohazard. The name Resident Evil was came up with by someone on the Capcom localization team over a decade ago to try to sell the first game as a sort of, haunted house, horror experience, when it was really just about biological experimentation gone wrong.

    All this crying about the game not being a horror experience or having lost of all of it’s scare factor are off base. The game was never that scary to begin with. It was always meant to be thrilling (and jumpy at times) but saving ammo and blasting mutated creatures has always been the core focus of RE … no … Biohazard’s gameplay.

  • KniVeskun

    17th March 2009

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    I don’t understand when people complain about the old controls and say they like the new ones, or vice versa, because they’re nearly identical. Up on the left stick moves forward, down and A quick turns, you hold a button to draw and press another to shoot, the only thing that makes it easier is the over-the-shoulder perspective.

    As for the horror aspect, in order to get that back they’ll have to bring back save points and do away with chapter progression while scaling back on weapons and ammo. What made the originals so tense was that feeling of, “Man, I’ve done a bunch of crap but I’m out of Ink Ribbons”, or just not be in an opportune place to save. And I’m not saying don’t give me kick ass weapons, but make me work for it. 2 types of each weapon throughout the game would be the maximum, but if you want to give me a rocket launcher with infinite ammo for beating the game under certain conditions, then by all means.

  • Paco

    17th March 2009

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    Is true the game have all the mistakes in this review, but in coperative mode the game is excelent.

  • RE5

    17th March 2009

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    Resident evil 4 was by far one of the best resident evils in the series, I felt the same experience when i was playing this game, upgrading guns, unlocking weapons, infinite ammo, costume change, mercenary mode, and now theres co-op versus online, i mean i get to play through the whole game with a buddy? god damn what does capcom have to do, this game is brilliant

  • Masters

    18th March 2009

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    Great review–it pretty much sums up my thoughts on the game. Poor writing skills? Haha, these internet tough guys, score reformists and artists extraordinaire slay me.

  • Sean Wessman

    20th March 2009

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    My only hang up on the game is how short it is in comparison to the 4th installment. Everything else works just fine.
    Controls take time to get used to as with most any games.
    People expected this to be like number 4 was. That would never have happened. In number 4 you were constantly on edge, because it was a fresh, new idea, in an all new setting. Your character was infected all throughout which was an incentive for you to play through to the end and find a cure for you and Ashley. While number 5 lacks that, I’m glad it is in fact. I don’t want to play the same game as last time. Don’t let me contradict myself though, because number 5 does have a number of similarities to number 4. Number 5 had a certain twist that made your mouth drop to the floor.

    They are both great games, but I’m glad that they aren’t the same.

  • Marco

    24th March 2009

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    I used to come here just for reviews, I never trusted gameSpot and IGN, but after this review I’ll never read a review posted on this site anymore.

  • Joe Mamma

    24th March 2009

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    Review summary - “Doesn’t live up to my unrealistic and misguided notions of what a Resident Evil games SHOULD be, so I refuse to judge the game on its own merits and rank it extra low to get more hits.”

  • James

    24th March 2009

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    Thanks for tarring us all with the same brush, Marco.

  • mike

    23rd April 2009

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    fanboys need to get a chill pill. I agree with the reviewer, this is no longer a survival horror adventure game, but a behind the shoulder action game which is straddled with survival horror limitations(control, inventory etc).
    Some people might say that’s exactly what RE4 was, and they would be right, except RE at least had a bit of spooky atmosphere. This game has none.
    In conclusion, RE4 was a failed experiment that gave birth to RE5. RE as survival horror adventure game is dead, now you get this garbage.

  • Joshua Kramer

    23rd April 2009

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    “RE4 was a failed experiment”

    Why is it that so many people so easily forget that RE4 revolutionized the genre? It’s the 13th highest ranked game of all time on GameRankings, and nabbed plenty of GotY awards.

    Also, Capcom has said they are going to re-imagine the RE franchise with number six, so there’s still hope they’ll bring it back to its more atmospheric roots.

  • Tel Gage

    24th April 2009

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    For what it’s worth, I think this review is spot on. It’s only a decent co-op which saves this game from utter mediocrity; the inventory system is awful, the AI inadequate, the level design starts okay but gets progressively worse, and while the graphics are undoubtedly really good, the technology driving the game is very dated.

    Personally I think had it not been an entry in the RE series, many people wouldn’t be defending it nearly as much as they are.

  • THE END

    18th January 2011

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    Finally, a true, honest review of RE5.After being rated with 8.5 by both GS & IGN i’ve completely lost faith…but now when i’ve seen 6 i can finally rejoice.
    RE5 is not survival-horror, it’s action all day long…lol, get it?All day, haha:D
    & it doesn’t even feel like a RE game, it feels like Left 4 Dead or something like that.
    Good job!

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