Marvel vs. Capcom Origins
Converting classic games to high def has been something akin to matter transporting, and after all weíve witnessed coming out of Capcomís HD telepods itíd seem that the concept of fly paper completely escapes the staff. With two re-releases botched, two that hold very special places in the hearts of fans, Capcom has already begun banking on the red. Nevertheless, the push into personal territory continues with the touch up of not just one, but two, cult classics.
Marvel vs. Capcom Origins is the embodiment of the best possible outcome derived from the old saying of Ďif at first you donít succeed, try, try againí. To put a number of still apprehensive fans at ease, with the opposite effect on newbies, Marvel Super Heroes and Marvel vs. Capcom are indeed arcade perfect. All the lovable infinites, uncombos, and shenanigans that would crush a manís soul and have him lose faith in his god are back. Capcom also demonstrates that they learned their lessons from Third Strike Online - meters never need retouching, and neither does the soundtrack, which means inviting a second rate rapper to rendition a theme is a total waste of everything.
Quietly agreed amongst the community, the pursuit of a just-right HD presentation for re-dispensed fighters has been accepted as something that wonít be accomplished anytime soon. Whether it be smooth, pixelated, scanlines, or non-bordered vision, the gameplay is enough to suck you in and have you registering it all as the same, but Capcom throws in a bit of craziness with the additional options for an upfront arcade cabinet view and even an over-the-shoulder cabinet view reminiscent of days spent waiting your turn to face the winner.
Just like 3SO you can accumulate vault points by completing mini challenges and matches for unlocking concept art and the original arcade intros. Worth noting is that you can also unlock all the secret characters from both titles. Although you can still unlock them manually through the same character select codes, having them ready immediately after unearthing them from the vault certainly makes things very convenient. Shame on MK Arcade Kollection for not doing the same.
Perhaps a lesson taken from the reckless abandonment of Jojo, the movelists for both games are very detailed, going as far as advising you of character specific launchers, move properties, and even slipping in a few small, but legit, pro-tips on how to optimize your gameplay. Thereís even a detailed manuscript on how to play both games, with no technical peculiarity undisclosed such as sharing the fact that there are two different ways to dash and super jump.
Astoundingly enough, the netcode, though not perfect, is feasible. There are occasions of input lag and some slowdown but itís much better in comparison to King of Fighters XIII and Ultimate Marvel vs. Capcom 3. This also means that those suffering from infinite phobia will find no quarry from their fears. Trust me, youíre gonna get bodied and the difference in skill levels will be cast with little doubt.
Unfortunately, what keeps Origins from being the perfect HD package is the bare attention to detail in crafting the training modes. Both titles only allow you to practice your combos and include a useless save state feature. There are no options for dummy settings which means no way to test uncombos and unblockables in MvC1 on your own time. No way to mess around with each and every gem in MSH for Time Gem dizzy combos and character specific gem matchups. For both titles, this also means not being able to test air-to-air infinite setups, guaranteed OTGS, or advanced meter management tactics as the super meter in both training modes are always set to max.
Even still, itís not enough to rob Origins of the applause it deserves. Marvel vs. Capcom Origins is the definition of what every HD fighting game re-release should be and as long as Capcom continues down this path, high anticipation for Darkstalkers Resurrection is foreseeable. Until then, Iíll be crossing my fingers for an HD packaged release of X-Men: Children of the Atom and X-Men vs. Street Fighter.
Eight out of ten
- Arcade Perfect
- Convenient selection of hidden characters
- Charitable movelists and tips
- Workable netcode
- Looney, but thoughtful new display options
- Training Mode could've been better
- Occasional input lag still sucks
- Still not a purchase for the feint of heart