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Kingdom Hearts: 358/2 Days

DS review by Benjamin Sullivan, published on Sunday 18th October 2009

Some things were just meant to be together. Peanut butter and jelly, cookies and milk, rum and coke, and in Kingdom Hearts’ case, Disney and Square. What made Kingdom Hearts on the PlayStation 2 such a success was the surprisingly enjoyable combination of Disney’s loveable and carefree characters and Square’s darker, dramatic lineup. Cloud meets Hercules, and the result was the making of legends. Sadly, Kingdom Hearts: 358/2 Days for the Nintendo DS possesses little of this synergy, making the fourth installment in the series one that only aims to please the crowd that knows what they’re getting into.

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Today’s protagonist is Roxas, wielding the keyblade on behalf of Organization XIII. That sentence was a test. If you read it and found yourself asking just what on earth I was talking about, then put away your DS and walk away. This game is not for you. The sad truth is that there isn’t a single aspect of 358/2 Days that will appeal to anyone coming into the series for the first time, and even if you are well versed in the language of the Kingdom Hearts universe, you’re still going to feel that a hunk of the essence that made the past titles great is absent in this new installment. 358/2 Days plays parallel to the timelines of both Kingdom Hearts and Kingdom Hearts: Chain of Memories, introducing us to Roxas during his creation process when Sora sacrificed his heart in the first game. Although this interesting look into the back-story of a character that wasn’t very heavily explored in the other games is cool, I couldn’t help but feel frustrated with Roxas as a character. In his early days he comes across so unbearably bland and unexciting. This is not the Roxas you will remember from Kingdom Hearts 2, but we’ll get to that.

The story progresses on a day-to-day basis, leading up to the climactic conclusion on the 358th day. Your first day will consist of being initiated into Organization XIII and being introduced to the other 12 members. Roxas’ silent treatment is played off as a mechanic that makes getting to know the other members rather easy, as they will be doing almost all of the talking during the first week or so. Your early days are comprised of a handful of very helpful training missions. Make no mistake: these training missions will save your life. Though a DS game it may be, 358/2 Days boasts the same depth that any console game would, and with only a handful of buttons at their disposal Square made use of every possible button combination they could conceive. That’s not to say that the game feels cramped or confusing – in fact the controls run extremely smoothly – it’s just to say that without a proper understanding of how everything works, you’re going to have a much harder time aiding our blonde hero in reaching his 358th day in the organization.

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On the plus side of things, succeeding in combat is a task that is geared towards you particular play-style. Roxas’ spells and abilities are all tied to a grid system that makes equipping spells and abilities fun and engaging. If you enjoy spamming magic abilities or you enjoy an in-your-face approach to fighting, then 358/2 Days can accommodate, and accommodates well. Saving particular builds to aid you on different missions was a well thought out and wonderfully executed feature on square’s behalf, and if you enjoy fine-tuning your characters then a lot of your time will be spend finding the perfect sequence of block sizes to be placed on your grid, which is expanded with each successful mission. Tetris fans excel here.

You will advance through the plot and the ranks of Organization XIII by completing missions and collecting hearts via. defeating heartless. If you’re familiar with Kingdom Hearts II then you know it’s only a matter of time before Roxas meets and befriends Axel, and each of the days at your disposal house just enough time to complete one mission and then watch our two comrades share a sea-salt ice cream atop a clock tower. If the sentiment is warming your heart, then take a step back and have a deep breath, for this routine will quickly become one you will learn to hate. Sure, watching the friendship between Axel and Roxas (who remains absurdly quiet until half way into the game) is an integral part of the story, after watching the same thing happen over and over 300 times you will never want to see a clock or an ice cream cone again.

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You’ll have your clichéd “what am I fighting for?” and “what’s the meaning of friendship?” moments as the days go by, and before long Roxas will have acquired some fancy looking new keyblades and some spiffy spells to toss at the heartless. All seems well until Xion shows up as the organization’s fourteenth member and second keyblade wielder, and from here all hell breaks loose (in a good way). Axel leaves for Castle Oblivion (running alongside Kingdom Hearts: Chain of Memories’ storyline) and Roxas is left to work alongside Xion, whose bizarre standing within the Organization leads Roxas down his inevitable path of questioning the nature of the organization’s motives and his eventual defection and betrayal. The plot here is pure fan-service: Kingdom Hearts scholars will be pleased, and the rest of the crowd will walk away feeling only semi-satisfied.

Although the game plays well and the combat remains faithful of all prior Kingdom Hearts titles, there are just too many factors at work here that keep 358/2 days from being as wonderful as its predecessors. First and foremost is the lack of Disney. Though it’s true that Roxas will travel to a small handful of the Disney worlds that Sora visited, there is little beyond the landscape to give you the feeling you’re looking for. As a member of Organization XIII Roxas is tasked with staying out of sight at all times. This means no party members outside of the organization’s draft, and no interaction whatsoever with any of the Disney crew. This flaw, although in-line with the Kingdom Hearts lore, does a depressingly successful job of destroying the chemistry between the light-hearted and the intense.

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With my Disney qualms aside, the concept here is just bad. Taking an absolutely cool pack of antagonists and turning them into a strict and structured “business” of collecting souls makes Organization XIII look bland. All of the characters who were wielding giant swords or summoning dancing water allies are now assigning you missions and calling you to assembly, while promising to pay you a decent wage and a steady career advancement plan. This feels more like a Wal-Mart and less like an evil organization, and it really takes from the overall experience. Tag this with the fact that Roxas says little-to-nothing for the first few hours of the game, and a lot of what made Kingdom Hearts 2 great is gone like the wind. I remember Roxas being sharp, witty, and a steady fighter even when he had no memory, and although character development is an important part of any game, 358/2 Days has done well in making him look like the village idiot who gets about 20 minutes of proper butt-kicking intensity before his memory is wiped. Can you feel a sigh coming on?

Now don’t get me wrong, 358/2 Days isn’t a failure as Kingdom Hearts games go. This installment boasts amazing visual style considering the platform it calls home, and for the first time in the series’ history co-op is supported and all of Organization XIII’s members are yours for the playing. For the keeners out there, the game also maintains your average item-synthesis shop (so prepare to go material hunting) and a fairly un-rewarding challenge mode for the elitists. Slap this coat on an entirely engaging character customization option and some really interesting plot holes filled in, and 358/2 Days has enough for me to recommend it to someone who loves the series and needs to kills some time on the road. However, anyone who appreciates understanding what’s going on in a game and doesn’t like re-exploring the same handful of dungeons over and over for a “semi-evil” corporation only to be rewarded with a sickeningly repetitive clock tower-ice cream cinematic should steer clear. If you can name every one of Kingdom Hearts’ characters in your sleep, then 358/2 Days is certainly for you and you’d be foolish to miss out on an integral piece of the storyline puzzle. Just don’t expect the average gamer to be able to relate to you.

Thunderbolt score: six out of ten

Pros

  • Visually stunning. The DS has come a long way.
  • Co-op multiplayer.
  • Challenge mode and synthesis keeps things rolling after the credits do.

Cons

  • Blatant lack of Disney flare
  • Aimed solely at fans of the series.
  • Less than convincing antagonists.
  • Ridiculously repetitive cut-scenes.
  • Roxas is the blandest hero I have ever played.

Players: 1-4

Subtitles: yes

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Comments

  • Jonathan Claudino

    wrote on Monday 26th October 2009

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    I swear you people these days try to find every god dam flaw in every game that comes your way. Why dont you go out there and create a game that has no flaws in it. So stop talking like you are the ultimate gaming expert who thinks every game has to be perfect and stick to the fact that at least they made a good game thats fun to play. Just because its not perfect doesn’t mean you should point out all the flaws with details.

  • Matt Wadleigh

    wrote on Monday 26th October 2009

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    Pardon my language, but what the fuck is the point of critiquing things if we’re not to point out flaws in it? The point of critiques is to point out flaws constructively - we point out the flaws in the hopes that developers will read our complaints and fix them in later games. It’s great if a game is fun with flaws, but don’t you agree that it would be even better if the game were great without them? We frequently give good scores to games that have flaws - we have no expectation that a game will be “perfect” in any way. But without critics pointing out the flaws in works, how will developers ever improve their games? From listening to your incessant fanboying on forums, masturbating over how great a game is because you’re too ignorant to see the flaws in the game? That won’t help things. You should be thankful we point these things out. Maybe when they put another one of these games on the DS, it’ll be improved because of us. Did you stop for one second and think about that, or did your fapping to the game get in the way of your brain properly functioning?

  • Namo

    wrote on Saturday 31st October 2009

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    Kingdom Hearts is so full of Plot Holes that it makes a Golf Course full of Prostitutes Jealous.

    Kingdom Hearts 1 left plot holes, so they made a sequel, which left more plot holes, so they made Chain of Memories, which left even more plot holes, which leads to this game here. And after playing this one, I have to say, THIS GAME LEAVES (surprise!) EVEN MORE PLOT HOLES. Maybe if we’re lucky, Kingdom Hearts Birth by Sleep will fill in those plot-holes, but don’t hold your breath - I hear that Birth by Sleep goes off on its own, which hopefully will be explained by KH3.

  • Jonathan Claudino

    wrote on Tuesday 24th November 2009

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    First of all ya i do notice all these flaws and ya its great if the developers fix them but then as soon as they come out with another one you guys are gunna do this again and again and again. instead of wasting your lives telling people how many different flaws they have in their game go out and make one. then ima go and pick out every teeny weeny flaw i can shove up ur fucking ass. so shut the fuck up go out for a jog and get a date while ur at it, that is if you know how.

  • bangbanggooberblat

    wrote on Tuesday 24th November 2009

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    let me see, a review site that barely anyone can care about? i care about game play and if it’s fun to waste my life on. i could care less about the story. especcialy some certain fan based things…they’re kinda creepy ‘0_0

  • Matt Wadleigh

    wrote on Tuesday 24th November 2009

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    Our review is one of many. Each individual review should always be taken with a grain of salt. It is the opinion of one individual. He has his own particular preferences for what he enjoys in his games. If you read the review, you’ll come to two conclusions: he’s either looking at things in the game that you do care about, or he’s not. If it doesn’t bother you that this or that isn’t very well done, then go ahead and play it. If those sorts of things do bother you, then avoid this game. That’s all he’s saying.

    And, you may not believe it, but a lot of people _do_ care what we and others thing. A portion of our site’s traffic comes from game developers - we get emails from them all the time about our reviews. Game developers take game reviews seriously because they know that people like us wasting our time on the Internet writing about games are doing it because we’re serious fans. We want the game industry to be the best it can be. We hold the industry to high standards and demand that it be progressive and forward-thinking. We throughly critique products for two reasons: to tell consumers what we as experienced gamers honestly felt as we played a particular game and to provide developers with a clue as to what did and didn’t work well.

    If you aren’t comfortable with that, then ignore our reviews. But I think those are pretty reasonable standards that we hold ourselves to, and they aren’t going to change.

  • James Frazer

    wrote on Wednesday 25th November 2009

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    Hey! You rated my favourite game lower than 10! Now wait whilst I post phrases from the big book of Fanboy Profanities to describe how ignorant I am!

  • Tel Gage

    wrote on Wednesday 25th November 2009

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    To Jonathan Claudino or anyone else who might share the same opinion — tell me, what is the point in critically analysing something if you’re not going to address the flaws?! If you only look for fun in a game and can ignore other aspects for good or ill then lucky you, but as a review site who try to be as fair and unbiased as possible, it would be pointless writing anything if we do not do so as objectively as possible; addressing all of the game’s relevant strengths and flaws.

    If you don’t like this idea I suggest you don’t come back. And I would probably suggest you stay away from my Kingdom Hearts 2 review, or you might have a seizure!

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