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Halo 4

Xbox 360 review by Stuart Edwards on 1st November 2012

They say you should never go back. After Halo 4’s announcement at E3 2011, gamers worldwide were quickly divided. It became clearer than ever that this generation of recession would conclude by overlooking creative risk for guaranteed income. The Halo story was told and even returned for a victory lap with 2010’s Reach. What could an increasingly fatigued series offer at the tail end of a console’s lifespan? Halo 4 does not answer this question, it merely dismisses it.

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This uncertainty about its necessity is impossible not to carry into the first hour of gameplay. Bungie’s core trilogy succeeded in providing a complete story with sufficient closure, so the decision to reawaken Master Chief never seems entirely justified; the vast quantities of fiction within the Halo universe offer countless opportunities to start afresh in a familiar world. The Chief is an iconic figure in gaming for being the face of one of the industry’s greatest successes, not for his character’s contributions. The questions grow and the pressure builds on Halo 4’s delivery.

Fans who have long yearned for a mechanical facelift will be left immediately disappointed. From the onset, it’s clear that 343 Industries has been tasked with further refining an engine that’s been tightened and polished continually since 2002. There are a handful of key control changes which require a little readjustment; neither more or less intuitive than Reach’s, but rather a simple stamp of identity. Only when you shoot each pre-existing weapon for the first time does Halo 4 begin to introduce itself. The most notable development is how substantially more effective the classic assault rifle fires. Each shot feels responsive, targeted and wholesome in comparison to its previous life as a high-pressure watering can. Staying true to Reach’s redevelopment, the battle rifle is an efficient single-shot companion that will likely remain most players’ first choice of weaponry. The war-waging machine he is, Chief never once pauses to consider why his old trustee no longer fires bursts.

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Once again, Halo provides two core recipients for your weaponry. The Covenant return alongside the debuting Prometheans. This new enemy provides some much needed refreshment and is here the most distinguishing feature, as battling them requires a substantially different approach. Crawlers are self-explanatory opponents, able to hound the player down across the entire arena, which creates a greater sense of urgency to find cover when death is imminent; they’re not overwhelmingly powerful however and a single well-placed headshot will see them off. Knights are the Prometheans variety of Elites, but their greater defences make them too resilient for one-on-one battles to feel as strategically rewarding. Their key feature is being able to teleport when in danger but this only adds to their one-dimensionality. Finally, Watchers are agile aerial-based enemies whose creativity keeps you alert – their ability to highlight you to other Prometheans being particularly dangerous. The plot’s justification for this new race adds a genuine enlightenment.

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It’s a shame then that environments and level design never feel equally as distinctive as what populates them. Halo has always been at its best when many intimate battles are taking place over expansive environments. In Halo 4, you’re always expected to take a specific route or make use of a conveniently placed item. There are moments when that balance is perfectly struck, but there remains little incentive to replay individual levels repeatedly for sheer enjoyment - there’s no The Silent Cartographer or The Covenant but conversly no Library or Cortana. It’s therefore a consistent 10 hours reminiscent of ODST with few highs or lows, for better or worse. The locations do feel suitably grand throughout but the nature of them restricts the palette’s vibrancy. It’s another stamp of individuality on 343’s work that delivers something new, if not necessarily for the better.

Much has been touted about the new trilogy’s plot which does, to some extent, help justify the return of Master Chief over a new Spartan. His relationship with Cortana takes a greater stage for very specific reasons, though ultimately it becomes an unwanted and cliché distraction after some initial promise. That’s not to say the surrounding events don’t enhance Halo 4 in any way. However with no emotive desire to immerse yourself in the plot, this leaves the game’s mechanical aspects more exposed to scrutiny. Competing franchises are frequently lambasted for a sufficient lack of progression and Halo’s darling status cannot solely render it immune from the same criticisms, even with longer development cycles. The brand can still carry similar excitement in 2012 as it did in 2007, but the next full title could see that crumble without serious innovation on the Xbox 360’s successor.

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The competitive multiplayer has been forced to take influence from Call of Duty’s online dominance by restricting the tools immediately available at your disposal. It’s a bold imitation for a series that has been so definitive for online console gaming. Previous games introduced similar measures but these were solely cosmetic – it’s therefore the boldest statement 343 Industries have made on the series. What makes this a more calculated risk is that competitive Halo has always been distinctive enough to develop without losing its underlying appeal. The clearest example of this is how Halo 2 translated the perfect balancing of the original game to online play immediately. With three map packs planned for release already, online will undoubtedly provide enough value to encourage Live renewals in preparation for the new console.

By not consciously striving to justify its existence, Halo 4 is an undeniably confident and rounded title. 343 have been successful to some extent in injecting new ideas, but there’s an undoubted feeling that Microsoft haven’t allowed them the creative risk needed to fully revitalize the brand. Master Chief is too safe a protagonist to tell a new story in the Halo universe; Reach’s Noble Six allowed a secular story to be told without baggage and the new trilogy begs for a similar distancing.

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Halo 4 is another Halo game in every sense. It’s a technically spectacular achievement that in isolation is a product to make the industry proud. Series fatigue is inevitable after six full-length titles and this prevents it from being genuinely essential. For many that decision will have already been made.

The most important question it prompts is whether the industry needs new hardware or fresh blood.

Eight out of ten

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About the author

Picture of Stuart Edwards

Stuart Edwards is a Senior Staff Writer at Thunderbolt, having joined in November 2007. 22 year old PR coordinator with an oxymoronic taste for unfamiliarity and nostalgia. Get in touch on Twitter @StuartEdwards.

Comments

  • CAMDEN WEBER

    1st November 2012

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    I question if you actually played the game, you stated that the battle rifle now fires single shot, that’s not true. Halo 4 has the burst fire Battle rifle and the single shot DMR, completely different weapons. Attention to detail please.

  • TKK

    1st November 2012

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    series fatigue ? If Halo games are the only games you play then you can say that ! So Halo has to be something else to appease you, so why does it even call Halo ? reviewers are fucking pathetic nowadays ! you review the game for what it is and judge its quality, independent of other games and previous entries. You review the game as if that is the first time you ever play a game the game is that game ! that’s how it should be reviewed. How about you let someone WHO WANTS TO PLAY THE GAME to review it because after all, you’re trying to inform potential purchasers, whether new to the series or old players who are still in love with Halo’s core gameplay who are interested in playing the game, not people who are already fed up of the series.

    Obviously you have a notion before even scoring the game that you should bash the game because you felt it’s justifiable to brand the series fatigue because it’ll sound legitimate on the surface and get away with it.

  • Stuart Edwards

    1st November 2012

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    No, you have to provide the reader with the information to help decide whether they really want to play/buy the game. As I made abundantly clear, if you’ve grown weary of the series by now then the chances are that Halo 4 won’t offer you what you’re hoping for. But if you simply want to play Halo again then it’s a very safe investment.

  • MRmister

    1st November 2012

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    smh, they’ll literally give anyone a blog these days. next time, do your ACTUAL research before you recycle some mega flawed garbage from other terrible blogs and what you think sounds applicable to the game. also, your diction is terrible my 8th grade sister writes better than this.

  • Sean

    1st November 2012

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    We live in a strange world where an eight out of a possible ten is “bashing” a game.

  • CyberAthlete

    2nd November 2012

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    TKK I disagree. When you review any sports game, do you completely ignore all the previous iterations of it and pretend that is the first Madden or FIFA game you’ve ever played? If that was the case then every game in the sporting franchise would earn a 90%+ score.

    You HAVE to compare the game to its previous offerings to inform the viewers if its worth playing. What changes have been made, what’s new, what’s been repeated etc etc…..this rant can go on too long, but you’re bashing of Stuart was unjust.

    TKK go stick with IGN.com who always give Halo mind blowingly high scores when I felt the game started going downhill after Halo 3. Reach was absolutely boring.

  • Some Guy

    2nd November 2012

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    ..this comment section makes me nauseous, fuck you gamer twats and your stereotypical arrogance with your mind-numbingly pedantic pussybitch arguments over someone else’s opinion about a game. Eat a dick fuckers, go stick a cactus up your rectal cavities for all I care.

    I’m leaving this planet.

  • Stew

    4th November 2012

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    ^^^
    Yo, THIS!

  • Halo Fan

    20th December 2012

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    You are a tarrible reporter. you haven’t given halo 4 the playing time it deserves and now little more about the game than to know what the enemys are called. also don’t talk as if REACH and odst are equals; reach doesn’t hold a candle to HALO 4 even if it was as bad as you made it sound (which it’s not) and odst never even was worth mentioning in a conversation to do with halo it is an insult that you even had those 4 letters in a row in the same paragraph as halo 4. why don’t you go play call of duty and let someone who knows what there talking about write thing artical, just don’t go ragging on halo like that.

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