
Garfield’s Nightmare
The last Garfield game that I subjected myself to was Garfield and His Nine Lives, a 2D GBA platformer that left me excruciatingly bored. The collision detection was incredibly poor, Garfield’s arsenal of moves was limited to a few meager attacks which were too difficult to land, the level design was amateurish and the game made absolutely no use of the library of source material that preceded it. Mostly, I hated the game because I’m a life-long Garfield fan and it just didn’t live up to my expectations. Naturally, I was a little skeptical to give another Garfield game a shot after how disappointed I was with Nine Lives. But, I’m glad that I did give Garfield’s Nightmare a chance because while it still suffers from some of the faults that hindered Nine Lives, Nightmare would still be a solid 2D platformer even if it didn’t have Garfield as the main character.

Much like Nine Lives, Nightmare takes absolutely no advantage of the source material, but the premise is much better than Garfield’s previous adventure. Instead of having no storyline (and thus no justification for Garfield’s adventures), in Nightmare, Garfield eats a bad late-night snack and suffers a series of nightmares. These nightmares put Garfield into booby-trapped castles and lava-filled wastelands where he’ll do battle with ghosts and even poisonous mushrooms. There’s not much in storyline beyond the original premise, but that’s okay: nightmares rarely make sense, so it’s alright that Garfield hops and trots through random areas. It might not be much of a plot, but it does its job.
Sadly, this is another Garfield game that doesn’t manipulate the license at all. Clearing the game doesn’t let you play as Odie and characters like Pookey and Nermal don’t even make appearances. I would have really like to see them appear and it could have worked: Garfield could have had to rescue his beloved stuffed animal and a giant Nermal could ruin his day. It would have worked, but apparently the developers aren’t as well-versed as I am with Garfield.

Despite the thin plot and the lack of utilization of the source material, Nightmare succeeds because it’s a good side-scrolling platformer. Using 3D environments with a side-scrolling camera, it’s a breeze to move Garfield around colorful, vibrant environments filled with all kinds of challenges. Enemies are abundant and exploration of the generally large levels is encouraged with lives and mini-games as rewards for intrepid explorers. My particular favorite area was a complete nightmare set in an old castle. Garfield must travel through the entire medieval structure, dodging ghosts while he lowers draw bridges and climbs up towers to collect donuts, pizza, and coins. The levels are amazingly big for a game of this nature, featuring lots of hidden areas for you to explore. Better still, if you collect enough coins, you can access hidden mini-games that really increase your stock of lives if you’re successful.

Better still, instead of being limited to kicking and ramming his enemies, in Nightmare, Garfield can simply jump on his foes heads in typical platformer style to eliminate them from the scene. There are even a few minor puzzles, like climbing to the tops of towers to hit switches to open gates and moving boxes around to get to higher ledges that Garfield can’t jump to. These portions help break up the action pretty well and the target market (presumably young children) should find some challenge.
As I previously mentioned, Nightmare is even good looking. The side-scrolling camera, combined with the 3D environments, is really easy to work with, so there’s never any fighting with the camera or issues with judging the distance of your jumps. The actual environments are diverse and well-designed. Unfortunately, by the end of an area the look of the environments does get a little repetitive. The audio is completely forgettable, but never negatively affects the experience.

The only real fault is how short this game is. I cleared it in just a few hours. Granted, I’m an older gamer and not a part of the target market, but I can’t imagine even youngsters taking more than 4 or 5 hours to get through this. Despite this, what limited time you do have with Garfield is actually surprisingly entertaining, and though it doesn’t really use the source material very well, this is still a good 2D platformer that platforming fans should check out, whether they like Garfield or not.
Eight out of ten
Pros
- Looks great
- Plays a lot better than other Garfield games on the market
- All-around solid platforming
Cons
- Short, even for a "kids" game
- Forgettable audio
- WHY WON'T THEY USE THE LICENSE FULLY?!
Comments
Due to the age of this article, comments are now closed