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Football Manager 2013

PC review by Ashley Wilkinson on 29th October 2012

Football Manager was a huge part of my life growing up and remains so to this day. Many times did I successfully master the challenge of taking my beloved Derby County from the doldrums of the Championship to Champion’s League glory in the space of a couple of days (signing talents like Lee Trundle almost guarantees you overnight success in the Championship). But as the series moved on each year, I found myself having to manage an increasing burden of tasks and responsibilities in each iteration and the series felt more like a chore than a pleasure to play.

Sports Interactive have evidently listened to my anguished cries of “WHY CAN’T MY TEAM SCORE ANY MORE???” with Football Manager 2013, the ninth instalment in the Football Manager franchise, because the key new features revolve around simplifying gameplay in the manner of classic FM titles.

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That isn’t to say that there isn’t a great deal on offer for the management simulation addict, in fact the opposite is true. The main career mode is still one of the most in-depth simulations available to gamers and has come with its own raft of updates for would-be gaffers to sink their teeth into. Your team’s training is now a more customisable experience: gone are the sliding bars of Football Manager 2012, replaced instead with a calendar and planner. You can give your squad days off following hard-fought victories, or bring them in for extra sessions if they’ve let you down in the previous game by marking them in the in-game calendar. Coaches can specialise in more areas than in previous games, allowing for more in-depth training and more accurate reports at the end of each month. Managing the fine balance between being too lenient and overworking your squad is difficult but rewarding if you get it right.

The match-day experience is a familiar fare: set your team out, give a rousing team-talk, highlight dangerous players and watch the action unfold on the much glossier 3D match engine. Seeing your created tactics play out on the pitch is still fun even if creating a tactic capable of winning matches has been made harder than ever. If your formation and strategy isn’t catered specifically to the players in your squad, you can kiss goodbye any hopes you have of garnering so much as a point, let alone an assault on the league table. Monitoring fitness levels, player runs, opposition danger-men, setting defensive lines and timing your substitutions are just some of the options you’ll need to keep an eye on in the middle of a game: you need a relentless attention to detail if you want to pick up the three points when the final whistle goes.

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This level of simulation speaks volumes about how the franchise has evolved over the last eight years and Football Manager 2013 continues this trend. Everything from what you say in a press conference to the state of your club’s finances under your regime can have a potential impact not just on your next game, but on your overall season. Thankfully if you feel like you need extra assistance at any point, you can hire a director of football to handle your transfer negotiations and other background tasks.

Sports Interactive have left no stone unturned this year in their quest to create the ultimate football management simulation but unfortunately the career mode still suffers from the same problem as last season. It’s far too easy to get swamped down in the endless sea of menus, options, sliding bars and tactic boards. You can leave certain tasks to your assistant manager but you know ultimately he’ll take a different training session to what you want or overspend your budget to land a player you’re interested in, meaning if you want to manage your club effectively you’ll have to navigate the deluge of different menus and options yourself. It makes the experience feel engrossing but somewhat laborious.

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Arguably this is where Football Manager Classic mode appeals to the more frustrated Football Manager fan. Classic mode removes all the press conferences, background meetings, team-talks, opposition instructions and long-winded scouting missions to bring you an experience more akin to Football Manager 2005 while retaining the mechanical upgrades of the modern-day title. It’s a good concept to bring a more fast-paced game to the fans of the series but unfortunately it doesn’t quite go far enough. Tactics still require hours of dedication to get spot-on, transfer negotiations remain relatively long-winded and you still need to create training schedules yourself if you’re going to guarantee that your players are doing the right amount of work between games. Classic mode is definitely quicker to get through than the regular game, but it doesn’t allow you to complete a full season in a day like in years gone by.

Sports Interactive managed to resist introducing DLC to the series for a long time but, having tested the waters for the first time in last year’s handheld release, the main Football Manager series now comes with micro-transactions aimed at helping struggling players. Available only in Classic mode, the game allows you to spend real money in boosting your club’s bank balance to fund transfers, abolish transfer windows, build a new stadium or even grant you immunity from being sacked by your chairman. Many of these power-ups can be unlocked by achieving certain goals but when the main game comes with its own data editor capable of recreating these effects, it’s a mystery as to why anyone would even be tempted to spend £1 on extra money for the coffers.

Challenge mode was a popular addition to last year’s handheld version of the game and it makes the step up to PC here. Four challenges await the player (with a fifth available at a price) and generally take place over the course of either one full season or the second half of a campaign. Challenges range from winning a piece of silverware with a team of young prodigies to avoiding relegation before the end of the season and all are equally entertaining and taxing. Whilst Challenge mode is certainly a novel concept for the football management simulation genre, only introducing four separate scenarios in the release version makes the entire experience feel somewhat limited. Sports Interactive have promised to introduce new Challenges over the next year if there is demand for them, though you should expect to pay to get them.

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Football Manager 2013 is still fun to play and those who were addicted to last year’s offering will no doubt be glued to their PC screens this year around. Nothing will replace that amazing feeling of seeing your team beat their title rivals with a 90th-minute winner, thanks to a last-minute substitution you’ve made. But the overall formula is now beginning to feel a little tired and the deluge of menus and sliding bars mean you really have to dedicate an unprecedented amount of time to the game if you want to achieve any form of success. You’ll be spending a long time between each 90 minutes of football perfecting your formation, tinkering with your training and dealing with players, agents and the press.

Sports Interactive have created one of the most engrossing and detailed simulations ever released with Football Manager 2013, but the game just doesn’t feel as fresh and exciting as it did a few years ago. In wading through the endless menus and screens, you focus less on the actual football as opposed to the background banality that comes with it. Classic and Challenge modes help breathe some new life into the series but they don’t go far enough. Football Manager, enjoyable as it still remains for the most part, is beginning to enter the Heskey years of its existence: it still does its job more effectively than any other striker on the market, but the tired formula is beginning to show.

Six out of ten

Pros

  • Still an addictive experience
  • One of the most comprehensive simulation games available
  • New modes should appeal to more casual gamers

Cons

  • Tired formula beginning to show
  • Congested screens and overkill of menus
  • New features, while appealing, don't do anything overly different
  • Pointless DLC additions

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About the author

Picture of Ashley Wilkinson

Ashley Wilkinson is a Staff Writer at Thunderbolt, having joined in December 2011. Ashley has been an avid gamer since childhood and loves writing about his hobby. His blog can be read at www.ashleywilkinson.co.uk and he can be reached on Twitter. Get in touch on Twitter @WilkinsonAshley.

Comments

  • Miguel Milanez

    1st November 2012

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    The reviewer is clearly a FIFA player. All that wining about how long it takes to go through the “background banality” between games really shows he just wants to play FIFA career mode. FM is MADE to have that “banality”, it is MADE for you to show management skills, skills that are necessary in between games. For a true FM player, a true wannabe manager, the game is the banality, and that’s why you can skip it. The only thing important in the game is the result itself, and the feeling that it happened because of what you did in the background.

    That alone pretty much explains why the game is reviewed between 80 and 90, closer to the latter, being this reviewer the only one to give it a low grade.

  • Fritts

    1st November 2012

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    6/10 is a fucking insult just look at the other games that have been given that score. So be a good boy and leave the proper game to the men. There’s always fifa career mode for you boy.

  • Xerxses

    1st November 2012

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    Showing some class, ain’t you, boys?

    The final score is arguable, but I see why this game can be scolded. It starts with a galore of bugs yet again, the match engine is mostly untouched and its flaws remain, player development is still stupid (the PA/CA system has to go, it’s stupid)…

  • stuart

    2nd November 2012

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    This is a terrible review, if you just want to wizz through games, watching the players win for you without doing anything, then you’re not being a football manager,and taking about attention to detail, where are the….

    screen shots?

    Seems to me like he had a bad day in the office and was desperate to get down the pub for a pint and a game on the fruit machine!

    Stu

  • Naughtilus

    4th November 2012

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    I agree with this review. I think the format is tired, the game as a game is uninspiring. There’s none of the humour, the knockabout feeling of the older iterations, and the overall effect of the array of options is to produce a kind of inertia. It’s good to see a dissenting view: I think the game is overrated, and while it will always retain its niche appeal, just as many dull things in life do, my feeling is that this is a soulless update to an increasingly grey and dry franchise.

  • Andy

    6th November 2012

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    A lot of bugs it would seem. Started with Sheffield Utd and after saving the game it then wouldn’t re load, screen just froze several times. Had to start again and this time when I leave my computer for 10 mins and it locks, the screen becomes distorted when I log back in.

    Anyway on the game itself, totally disagree with the article. It’s the detail of the every day running of a football team, which includes more than watching your team play, that puts this game miles above any other. You can’t ask for a football management game to be as real as possible and then complain because you have to deal in detail with the press, agents and tactics etc. It’s totally hypocritical. As for transfers being to long winded. I actually still think its too easy to sign players. Any manager will tell you it’s such a drawn out process but in FM, if you have the cash you can sign anyone. E.g i just got Ilsinho to Blackburn on loan from Shakthar, who’s worth £5.25m when Premier League clubs wanted to buy him outright. Not complaining, but would be an extremely unlikely occurrence in real life!

    One question though, do other gamers find that winning matches is easier when playing with ‘commentary only’ as opposed to actually watching the match?

    All in all, I think another top class game. 9/10.

  • Richard Wakeling

    7th November 2012

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    Unless you want to completely turn off the 3D match engine and play in 2D this game is completely broken. Defenders are basically useless and the ‘keepers are worse. Diving out of the way of the ball, standing still and ignoring the ball, hitting crosses into their own goal, passing it into their own goal! It’s unplayable because the match engine is just full of glitches that completely destroy the AI. Defenders seem to have no ability to tackle and half the time they just ignore the ball despite it being a mere five feet away.

    I give up with the game until a patch can hopefully fix everything that ails it. Right now there’s no point in even trying.

  • Han

    19th November 2012

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    I’m sorry but this review is missing the point. “Tired Formula”? Seriously? It’s a simulator, not a FPS, the formula is realism. What can do they other than refine it to make it more realistic?

  • Philip Morton

    19th November 2012

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    Football Manager will become a case study of self-disruption.

    For years, Football Manager has over-delivered on what most football fans want, only appealing to those with increasing amounts of dedication and an obsession with detail. The number of people willing to put up with this is shrinking and had SI continued without addressing this issue, the consequences of FM being unsustainable would quickly become apparent.

    It’s surprising that no-one took the opportunity to dethrone FM while they had a chance. A game akin to LMA Manager, which FM’s Classic mode appears to be similar to, better appeals to football fans who don’t have the patience or inclination to micro-manage every tiny detail in the game.

    I predict that FM Classic will prove more popular than the full game in the coming years, disrupting the more complex simulation that FM has become. Yes, FM needs to be an authentic recreation of football, but it also needs to be accessible. Some may see Classic as “dumbing down”, but SI have just taken a step towards saving the series as a whole.

  • Shimble

    25th November 2012

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    Um, short of a surprising turn into the world of women’s lacrosse, the formula’s never going to fucking change, you idiot. It really sticks in your craw that it’s been so consistently good for such a long time, doesn’t it?

  • Ragnar

    6th December 2012

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    I love it when people (mostly idiots), like in the comments of this review, mistake critique for a game with personal insults of their tastes. “He said the game sucks, but I like it, therefor he’s implying my tastes are bad!” No, that’s not what reviews are. You people need to work on your reading comprehension.

    The fact of the matter is FM13 is a deeply flawed, buggy, sometimes near-unplayable mess, though, to be fair, most of it’s problems are with the “new” and “improved” match engine, which was released in an unfinished, sorry state; the rest of the game is cluttered and over-complicated in some cases, but it’s enjoyable enough, and well enough executed to almost make up for the terrible match engine. The fact that most of the other reviewers (and this one as well in some cases) glazed over all the glaring issues makes me weep for the state of professional game journalism, and when adding the fact that one of the few reviews that actually took the time to critique the flaws in the game gets dumped on by the masses of foaming-at-the-mouth fanboys, it gets to be unbearable.

    The gaming community, if there is such a thing, needs to grow up, and fast.

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