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Enemy Territory: Quake Wars

PC review by Bart Robson on 3rd November 2007

In the PC market, there is an overabundance of team-based war games. The success of Battlefield 1942 spawned a laundry list of imitators, much like Grand Theft Auto III did on consoles. Id Software and Splash Damage’s foray into the battleground market was the popular Wolfenstein: Enemy Territory. Adding more complex objectives to the Battlefield standard, Enemy Territory proved successful. That being said, it costed significantly less than its competitors. It was free. Enemy Territory: Quake Wars, a sort of pseudo-sequel to Enemy Territory set in the Quake II universe (yeah, it’s complicated), is a full-price attempt to compete in the online tactical shooter market. Considering that it’s a four year old graphics engine running on a six year old game engine, How does it hold up to today’s standards?

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Quake veterans are going to be in for a surprise when they fire up this latest installment. The gameplay is generally slow-paced, with large teams (up to 16 a side) spread across a battlefield. Both teams have specific classes, like soldiers and snipers, which are fairly standard team game fare. However, classes like the Field Ops are more interesting, with very little in the way of confrontational ability. This player has no chance in a fight, but sneaking around has an upside: they can call in massive airstrikes, and deploy turrets and radar equipment to give their team the upper hand. With a good team, Quake Wars provides plenty of options for strategy, including land and air vehicles. Because death comes so swiftly, it’s a good idea to try new things and find a niche to fit into. In fact, it’s a bit odd that a game about evil zombie alien things invading Earth is so realistic. While it isn’t in the slightest bit intellectual, like Halo or Half-Life, it requires some serious cooperation with other people. Thankfully, the helpful HUD will outline current objectives for your specific class, and also features a really nice command system. By clicking down the scroll wheel of the mouse, a menu pops up with different categories like Team, Need, Vehicle, and Taunt, which in turn have sub-options which can be selected for specific cries like “I need a medic!” or “You need to build the objective!” Even with these luxuries, the game is a fairly standard team-based shooter, but this coat of interface paint is very nice all the same.

With the Id logo on the box, one would expect Quake Wars to feature the very best graphics the industry has to offer. Unfortunately, Quake Wars runs on the Doom 3 graphics engine. While certainly not ugly, it’s obvious that an engine designed for rendering claustrophobic and detailed environments has been stretched to its outer limits. The character models all look nice, but buildings, vehicles, and special effects all leave something to be desired. It’s especially annoying to see a modern action game that does not feature ragdoll. In fact, not even the environment can be manipulated. Seeing a hovercraft explode next to a pile of boxes that remain completely stationary will be a nostalgia trip for some; it’s really not on for a game to look and sound like Quake Wars when the back of the box arrogantly claims “Unparalleled graphics and physics!” Then again, I suppose the lack of a rudimentary collision code is pretty unique in 2007. At least the game sounds nice, with a rousing orchestral score and appropriately cheesy voiceovers. For some bizarre reason, though, it has no VOIP chat capabilities. Expect to hear the game’s own voices a lot.

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Enemy Territory: Quake Wars is a fun game. However, PC gamers looking to squeeze the most out of their gaming rig will be disappointed by the dated mechanics underneath the game. Granted, if it isn’t broken, nothing needs fixing, but bland graphics and nonexistent physics are definitely something that should be regarded as “broken”. Come on, Id, where’s the mind-blowing feast for the eyes? Splash Damage has done an admirable job with the game interface, but the fact is that if you’re still pouring hours into Star Wars Battlefront II, Battlefield 2, or (god forbid) 2142, then there’s no real need to jump ship to Enemy Territory: Quake Wars. On the other hand, it is probably worth trying out for some, thanks to the extremely tactical gameplay. Team games are intense and brain straining, and cooperation on the battlefield can be extremely rewarding. While it isn’t a technical marvel like Doom 3 or Quake 4, Enemy Territory: Quake Wars is a solid crossover game.

Seven out of ten

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About the author

Bart Robson is an Associate Editor at Thunderbolt, having joined in October 2006.

Comments

  • Pestilence

    28th June 2008

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    It's amusing reading reviews like this where the world is thankful the reviewer will hopefully never design a hardcore targeted online multiplayer game.

    These comments made me laugh: "It's especially annoying to see a modern action game that does not feature ragdoll." If there was ragdoll on the chacters, how are you suposed to revive your team mate if the ragdoll landed in an area where he couldn't be revived?

    "In fact, not even the environment can be manipulated. Seeing a hovercraft explode next to a pile of boxes that remain completely stationary" Yeah because MP is so much better when all the geometry is physics based… imagine crates flying around the place blocking entrances to objectives just because the developers want to have some sort of stupid gimick that would break gameplay… nice one.

    The graphics engine is not the Doom 3 engine anymore, it has been quite heavily modified and if you had any idea on what was redone in the back end you would say, oh ok so the rendering technology is actually quite cool, it was the art assets that let down the game, also not really pushing the engine to the limits.

    Your review score is about 4/10. Learn to review.

  • Bart Robson

    28th June 2008

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    Well, I appreciate your feedback, but let's look at this objectively. There have been plenty of "hardcore" team based shooters released recently and in my opinion, Quake Wars was underwhelming - the PC version, anyway. The lack of physics in Quake Wars was off-putting because Doom 3 and Quake IV did have good physics engines - it felt like a step backward. Other team shooters like Team Fortress 2 and Counter-Strike Source both use good ragdoll engines, and environmental damage - without ever getting in the way. Has an overturned crate ever ruined a game of Halo 3?

    Secondly, I stand by my assertion that Quake Wars is ugly. It does indeed run on the Doom 3 graphics engine - regardless of how heavily modified it is - and besides, if the art assets are ugly then it doesn't matter how impressive the goings on behind the scenes are. Quake Wars is a great online shooter for very specific people, but it isn't for everyone.

  • Gluttony

    28th June 2008

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    "The success of Battlefield 1942 spawned a laundry list of imitators"

    This can only be summed up as "lol wut"

    http://en.wikipedia.org/wiki/Return_to_castle_wolfenstein
    Release date: November 19, 2001

    http://en.wikipedia.org/wiki/Battlefield_1942
    Windows: (NA) 2002-09-10

    RTCW comes out almost a full year before BF1942, and somehow W:ET and ET:QW are Battlefield imitators? Awful research, especially as you even say Wolfenstein.

  • Bart Robson

    28th June 2008

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    Yeah, actually, the mention of ET wasn't supposed to be chronologically after BF1942. Chalk that one up as poor writing on my part. Hindsight is 20/20, eh?

  • Greed

    28th June 2008

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    The only thing I want to see have ragdoll is stuff you can put down, like health crates. You can't knock them out of the way with vehicles.

  • Bart Robson

    28th June 2008

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    Well, that's your opinion. Even so, there's no denying that Quake Wars is decidedly old-school and *tech wise* behind the pack.

    Also, Pestilence isn't one of the seven deadly sins.

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