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Corsair

Xbox 360 review by Jeff Brown on 7th April 2009

Microsoft’s Community Games project has been fairly hit or miss since its inception. Featuring independent titles developed using the Xbox 360’s XNA programming library, the Community Games roster ranges from frustrating examples of poor resource management to surprising hits that wouldn’t seem out of place in the Live Arcade. Centurion Games’ Corsair, a top down shooter of minimal proportions, is an unfortunate contender in the former category, an overly simplistic shoot ‘em up title that fails to provide any real enjoyment for the price of admission.

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A shooter, also called a shmup, lacking any sort of story or narration, Corsair pits two class or ships against one another in a single stage battle set on repeat. Players have the choice of either piloting one of four different colored fighter ships called Corsairs, or a planet-destroying battleship named the Decimator, which is armed with four rotating turrets and the inability to move more than a few inches in any direction.

After choosing a side players are shown a static image of some distant heavenly body, and then whisked away to the front line of battle. As the game commenced we’re given a top-down view of four Corsair ships blasting away at a Decimator, which is no doubt on its way to destroy the previously mentioned planet. Controlling the fighters, players peck away at the Decimator in hopes of destroying it before the timer atop the screen runs out, at which point we’re given a view of whatever world just bit it Alderaan-style.

Controlling the Decimator, players switch control between each of the four turrets in hopes of warding off the Corsair ships long enough to reach its destination. Success results in the aforementioned Star Wars reference, failure results in another go. Luckily for players though, there is absolutely no difference between winning and losing in terms of game advancement. Corsair consists of a single level replayed until all nine planets have been saved or destroyed, or until the realization that there is no high point of the game and playing a handful of levels isn’t any different than suffering through all of them.

The future is a cold and desolate place.

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Unfortunately design isn’t the only simplistic element of Corsair. Visually the game resembles an NES title, which in itself isn’t a bad thing as a Community Game, but save for a few specks meant to pass for fighter ships, a chunky war vessel and the stars streaming by, there isn’t any variety. While the screen does tend to fill with fire from both sides of the fight, any in-game excitement is instantly made frustrating by way of an over-elaborate control scheme, an element that saps any sort of conceivable enjoyment from Corsair.

The shmup genre has garnered some worthy additions these past few years, and with those advancements and current console controller technology, moving a pixelated spaceship about a television screen and firing off a few dozen rounds of brightly colored bullets has never been easier. However, some developers still feel the need to over think the control scheme, and instead of relying on dual analogs for navigation and weapons, we’re given something similar to what Centurion Games implemented in Corsair.

Between both ship types, there’s a brake button, a left and right strafe button, a fire button, an option to rotate a turret, a map of turrets spread across the face buttons, and, oh, a move button. For a Community Game that doesn’t stretch beyond a single stage type or static background image, Corsair sure puts a lot of effort into making the act of actually playing the game as annoying as possible.

When the sweet release of death finally brings the level to a close, it will almost always come as something of a surprise as there is no real life bar or legend on screen to help determine the proximity of victory or defeat. On occasion a static-tinged voice will cry out things like “Alpha is at 40%!” or “There’s no one left!”, but for which side of the fight these announcements are meant for, and what they mean exactly is never clear. Corsair ships tend to stop respawning after a handful of times, but as for the Decimator there’s no real warning, just a vague assumption based on how many blind shots from the fighters hit the near-stationary behemoth.

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Unfortunately for those using the Corsair ships, the AI tends to last for a good while after the player has been snuffed out. When not playing with friends, the computer controls the remaining Corsair ships onscreen, attempting to down the Decimator long after the player has lost. While this can sometimes result in passing the stage, we’re only treated to another few minutes of bland space combat.

The package is topped off with a title theme that fits the sci-fi vibe and a sound gallery consisting of generic explosions and the aforementioned awkward voice work that just seems out of place. No surprises whatsoever, a sad consistency for a game lacking in all areas.

Community Games don’t have a lot to live up to, and there isn’t much expectation, so when a title fails to stand out in any way, shape or form it doesn’t hurt as badly as throwing down $60. This is possibly the one positive point that can be made for Corsair, a throwback shooter that fails to emulate even the most generic contenders that came before it. Five dollars rarely feels so wasted.

Three out of ten

Pros

  • While simplistic, the visuals are clean

Cons

  • Simply not fun to play
  • Poor control scheme
  • Ridiculously repetitive
  • No on-screen legend for reference
  • Lacking any sort of personality or creativity
  • Not even worth the low price of admission
  • No plot or narration

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About the author

Jeff Brown is a Staff Writer at Thunderbolt, having joined in September 2008.

Comments

  • Mo Noodles

    8th April 2009

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    Mo Noodles V.S. Jeff Brown on Corsair

    Jeff: “Centurion Games’ Corsair, a top down shooter of minimal proportions, is an unfortunate contender in the former category, an overly simplistic shoot ‘em up title that fails to provide any real enjoyment for the price of admission.”

    Mo: “Ok Jeff here’s the issue I have with what you’re doing here, we all know that the Community Games are mostly a bunch of INDEPENDENT guys playing in a big market, you seem to be forgetting this. You a game rater should understand this kind of thing. As Independents they can build what they want to instead of just infinite clones of what is popular. As a Shooter fan Corsair is what is was made to be FUN for the HARD CORE Shooter fan , and definitely worth the price of admission !”

    Jeff: “A shooter, also called a shmup, lacking any sort of story or narration, Corsair pits two class or ships against one another in a single stage battle set on repeat. Players have the choice of either piloting one of four different colored fighter ships called Corsairs, or a planet-destroying battleship named the Decimator, which is armed with four rotating turrets and the inability to move more than a few inches in any direction.”

    Mo: “Um Jeff us Shooter fans just need to know what to SHOOT! I thought Corsair’s WWII like conflict of fighter swarms V.S. the big bomber that has to be taken down before it trashes your home was story enough. And if you had ever beaten a level you might have noticed that depending on what side you are playing as there are differences in level time and the Decimator gets more shields as there are also more fighters added in the mix .As for the Decimators few inch movement , Dude it is so awesome to shoulder check enemy fighters ! (This does not harm the Decimator !) and moving the Big guy becomes VITAL to keeping the shields up and is a job all by it’s self. What’s wrong Jeff did you start to SWEAT? this game has TENTION and A lot of action , in the old days we called this stress fun ! The Bullet Hell boys are going to love this game if the XBOX live ever gets to Japan. And hey these guys seem to be the first Community Game to even have Video cuts.. even if they are Star Wars sploding planets .”

    Jeff: “While the screen does tend to fill with fire from both sides of the fight, any in-game excitement is instantly made frustrating by way of an over-elaborate control scheme, an element that saps any sort of conceivable enjoyment from Corsair.”

    Mo: You never played Star Raiders, Star Control, or any of the old games that used to use joysticks and a 9 button keypad? No Corsair is not a pick it up and you’re an ace who is unstoppable you have to EARN IT! And if you can’t stay alive in the main game modes pick on some friends in the 4 player DOGFIGHT MODE until you learn to fly!

    Jeff: “ However, some developers still feel the need to over think the control scheme, and instead of relying on dual analogs for navigation and weapons, we’re given something similar to what Centurion Games implemented in Corsair”

    Mo: “YO Jeff!! Not everyone likes the low skill dual analogs for navigation and weapons! Once again you miss the point! Corsair is a game of SKILL that Shooter fans should enjoy , Shooters while now days looked upon as the dung pile of games used to be on top and it’s players had to have skills like timing and accuracy ,not just fly and spam alot! Heck most games only allowed one bullet at a time, and you couldn’t shoot again until it was off the screen.”

    Jeff: “When the sweet release of death finally brings the level to a close, it will almost always come as something of a surprise as there is no real life bar or legend on screen to help determine the proximity of victory or defeat. On occasion a static-tinged voice will cry out things like “Alpha is at 40%!” or “There’s no one left!”, but for which side of the fight these announcements are meant for, and what they mean exactly is never clear. Corsair ships tend to stop respawning after a handful of times, but as for the Decimator there’s no real warning, just a vague assumption based on how many blind shots from the fighters hit the near-stationary behemoth.”

    Mo: “Let’s see as a fighter it tells you when you’re running out of lives yet for intensity purposes, no life counter is shown and you control 20 ships. As the Decimator 1st there’s the TRI-COLORED SHEILDS That go BLUE ,YELLOW then RED All very bright colors Jeff ..I don’t know how you missed that ,and even if you were color blind once the shield are gone the controller rumbles when the Decimators Hull gets hit .”

    Jeff: “Unfortunately for those using the Corsair ships, the AI tends to last for a good while after the player has been snuffed out.”

    Mo: “You got OWNED!!! Once you know what you’re doing you should be able to kill off the Decimator and have plenty of Corsairs left, even if one or more of your AI team mates has been completely wiped out.” I’ve seen a single Player Corsair last over a minute in the hard pressed 3-5 minute Stages.”

    Jeff:” No surprises whatsoever, a sad consistency for a game lacking in all areas.”

    Jeff: “Corsair, a throwback shooter that fails to emulate even the most generic contenders that came before it. Five dollars rarely feels so wasted.”

    Mo: “Corsair didn’t use any PATERN AI! Everything in this game except for what the player control’s Uses AI that can dodge and predict, unlike the standard shooter enemies that simply fly in the same pattern every time you play and become predictable. Corsair may be the first game of its kind to have that feature, and this is also why it’s so hard! I would also like to point out that Corsair is different and didn’t try to emulate its ancestors yet honors the SKILLS needed to play the Classic Shooters, as well as capture that era’s fast paced excitement. So again you try to swat down a game for having some originality and this is why a lot of the fun is missing from the modern gaming world, games cost so much to make that everyone wants to just play it safe and make improved clones of what’s hot so they can make the big bucks that we rarely see the innovative oddballs unless were looking at homebrew flash games. Maybe what Microsoft is waiting for is the right blend of fun games to creep out of the Community Pit and bring the fun that high dollar producers can’t afford to make back to the main stream. And for $5.00 with Corsair you technically get 3 games in one!

    So the only thing lacking in all areas is your review because you are not a Shooter Jeff, and that’s ok But I feel your 3 out of 10 is about how well you rated this game, see it for what it is and not what you think it should be or at least figure out how to play it before you tear it down or better yet don’t rate games out side your skill level and genre of expertise if you have one? I think Corsair should be a 6 or 7 out of 10. But hey I’m just some guy who’s been playing SHOOTERS for over 30 years! Good Job Centurion Games, and for the rest of the Community Game developers don’t lose heart, create your dreams, bring the fun back to the games, and remember you guys getting to make games! …Bet Jeff’s never made a game lol ! “ Mo Noodles…Gamer Guy ..Old School…

  • Philip Morton

    8th April 2009

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    Wow, that is, without a doubt, the longest comment we’ve ever had! I took the liberty of adding extra line breaks to make it easier to read; hopefully you don’t mind.

  • Benny

    8th April 2009

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    It needs more than just line breaks to make sense…

  • crunkmonkey

    8th April 2009

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    “Mo Noodles…Lead Developer, Centurion Games”.

    I do understand what he’s saying in the sense that community games are not neccessarily made by professionals, but whether it’s a big budget release or not, surely the only thing that matters is (as Mr Noodles states) if it’s fun or not? So if Jeff doesn’t think it is 3/10 is more than justified!

  • Bart

    8th April 2009

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    Good lord, either that was a parody of commenting or the lead developer of Corsair is having a pissfit.

    Who cares if a game is “indie” or not? If it’s fun it’s fun, if it’s not it’s not.

  • Jeff

    8th April 2009

    Gravatar

    Wow, that’s a long comment!

    I think in the end it comes down to a matter of preference, you make a number of good points, but I didn’t find the game to be enjoyable, even with friends. Aside from the fact that there is one stationary enemy when playing as the fighters, each level can be beaten using just strafing for the most part. I applaud independent developers, and I support the advancement of indie gaming, but I didn’t enjoy Corsair, I felt no desire to continue playing after a bout. I don’t feel it right to praise a game’s developers because they tried, I do so when there is a finished product that I find enjoyable and sustainable, and this was not it,

    But I appreciate the comment, thanks.

  • James

    9th April 2009

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    You have to wonder about the morality of these sort of people if this is the way they act to reviews. Seeing that we’re one of the only two sites on GameRankings that even bothered to review his game, you would have thought he’d at least reply with some sort of restraint and follow the rules of common English without resorting to such internet slang as “lol” and “OWNED”.

    His studio are small and independent, the last thing they should be doing is posting a comment that could potentially sever ties with the small fraction of sites that even bothered to cover their title.

    If anything, the next time they offer us a review, I’d make it quite clear before accepting that any feedback posted on our site is of a mature manner, and not something written by a 14 year-old, because quite frankly I’m disgusted.

  • Zenroth

    9th April 2009

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    Hi All,

    I just wanted to chime in here after seeing this.

    Mo Noodles is in no way associated with Centurion Games LLC.

    While some of us may agree with some of his sentiments, and were quite glad to see we do have some seriously devoted fans of the game, we actually wrote and thanked both Jeff and Nick for taking the time to review Corsair.

    As to the review, this isn’t anything new for Corsair. Either people really love the game or they tend to hate it.

    Were fine with this, and plan on incorporating quite a bit of the feedback we’ve received into our future offerings.

    So once again thank you Jeff, Nick, and all of Thunder Bolt Gaming.

    Thank You
    Centurion Games

  • James

    9th April 2009

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    Thanks for clearing that up, Zenroth, very good of you.

  • Jeff

    9th April 2009

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    Agreed, thanks Zen, much appreciated.

  • Nick Akerman

    9th April 2009

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    Thanks for that, although I never received a written thank you before this one. ;)

    Nice to see people appreciate the work we put in.

  • bart

    9th April 2009

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    @Zenroth

    Wow, that’s really good of you. Thanks for being a gentleman - it’s nice to see a games company have a face every now and then.

    Good luck on future projects!

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