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Mutant Blobs Attack!

A long time ago, games were simpler. They were experiences that were not weighed down by epic storylines, contrived features and bogus side missions. There was a core functionality that propelled the game forward and did little to deviate from that path. That is the kind of game that Mutant Blobs Attack! represents. It’s a throwback to the simpler days, with gameplay anyone could pick up. And even though it’s a simple game about a simple mutant blob with an affection for absorbing miscellaneous objects, it’s still delightful in every way.

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On an average day in a science lab that simultaneously handles the examinations of mutated blobs and student tours from a nearby university, the blobs break free. Despite what the title would have you believe, only one of the mutant blobs is controlled at any given time. You are the green blob, and and it is your mission to either eat everything or absorb everything. As it has no mouth, absorption seems to be the likely candidate. Either way, the path is clear. Seek out miscellaneous objects and people, absorb them and grow.

The world you explore is defined by what size the blob is. Progression is made clear, not by the growth of the blob, but by the relative scale of the environments explored. It’s this kind of style that makes every environment new, but it also eliminates the capacity of surprise. With the exception of a quick trip to the moon, the blob travels a mundane path through ordinary Earth, and it’s not until the end of the game before the environments get exciting.

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Each level functions on the idea of growth. Absorb enough objects so that the blob can grow large enough to absorb whatever is blocking the exit and proceed. Like Fl0w or Feeding Frenzy the growth of the blob is limited to the size of the objects the blob encounters. The larger it gets, the more different types of objects it can absorb. At the beginning these items are small and miniscule, like a cork, but after a while it’ll be capable of sucking up people, cars, tanks; the list goes on.

Each level is a labyrinth of its own, filled with twists and turns to toss the little blob about. While the goal is always to grow larger, there is also a distinctive platforming aspect to this game as well. The majority of the platforming deals with puzzles. These puzzles aren’t necessarily brain teasers, but it makes a nice reprieve from the usual assortment of object seeking.

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There is also good reason to replay old levels. You may only play as a single mutant blob, but that doesn’t mean there aren’t others out there somewhere. Each level has two blobs to collect, posing their own challenges to find and collect. A scoreboard fosters some friendly competition, and the worlds you explore feature nifty bonus levels that utilize the Vita’s gyro sensors. These bonus levels play like the board game of labyrinth, with navigation handled by tilting the Vita, and make for a fun little addition.

Mutant Blobs Attack! isn’t a game with many surprises up its sleeve, but within its designed simplicity it contains unbridled joy. It’s a game that focuses on being fun first, and succeeds at that ambition.

10 out of 10

The author of this fine article

is a Senior Staff Writer at Thunderbolt, having joined in July 2011.

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