Dishonored: The Knife of Dunwall
The Knife of Dunwall places you in the silent shroud of master assassin Daud, who played a crucial role in the events of Dishonored. Tasked with assassinations and uncovering information about the mysterious Delilah, Daud is bolstered by his fellow shadowy assassins. Unlike Corvo, Daud may not seem a sympathetic character, but the script and gravel-voiced Michael Madsen lend him a troubled humanity. Plus, what’s wrong with sometimes playing as the villain? Taking place within the same time frame as Dishonored, The Knife of Dunwall is similarly structured around interlocking assassination missions, interspersed with short periods of respite.
The Knife of Dunwall retains Dishonored‘s artistic design, strong writing and its different methods to complete missions. The choices offered to the regretful Daud are similar to those faced by Corvo, often revolving around deciding a target’s fate and will have consequences later on. Death is always an option, but so are some ingeniously appropriate ways to spare the target’s life, instead sentencing them to a fate arguably worse than death. More areas of Dunwall are explored here, with the previously unseen but oft mentioned whaling industry fully showcased at Rothwild’s Slaughterhouse, and its cruel practices unflinchingly exposed. Besides this, you’re also privy to the Georgian architecture of the Legal District and the dilapidated Flooded District, wherein the assassins’ base lies.
Daud’s equipment and skill set is similar to Corvo’s, so getting to grips with it shouldn’t be a problem, but there are some subtle alterations and additional tools to utilise. Chokedust grenades will render enemies immobile and temporarily incapacitated, something that can buy you precious seconds in moments of mortal danger, whilst Arc Mines will zap foes into dust, as if they’d never existed.
The Knife of Dunwall can be finished quickly, in a couple of hours, but this isn’t how Dishonored is intended to be experienced. Players who take their time and thoroughly investigate each location will find over six hours of enchanting gameplay to sink their blade into. Dunwall is a city that fully rewards exploration and a keen eye, not only in terms of equipment and coin, but also with absorbing exposition and haunting architectural views. The rich tapestry of backstory constructed via guards’ conversations, history books, posters and characters puts many games’ narratives to shame. This is essential for anyone who enjoyed Dishonored and wishes to indulge in further stealthy adventures through the design marvel that is Dunwall.