E3 2013: Duck Tales Remastered hands-on
A long, long time ago I played the original Duck Tales on the NES. It was a rental from a soon to be closed down video store, and I vaguely remember it. Upon trying out WayForward’s remastered version, it was familiar enough to jump into, and yet it still felt like everything I was seeing was new.
Of course there was a bit of it that was new. There is now voice acting to tell the story of Scrooge McDuck and his search for more money. Dear God, it was painful. Listening to Scrooge and his Grandnephews speak to each other was mind numbing. Or maybe I’m too old . Either way, Huey, Dewey and Louie were captured shortly enough and that problem was temporarily solved.
“Old school fun”In the meantime I was left with a cane and some mummies and skeletons to vanquish, not to mention secrets to find and treasure to collect. It’s here where one new upgrade comes in handy: a map. It’s a simple little addition, but it does wonders to help you gather your bearings.
If you haven’t played the original game, or your memory is worse than mine, then you should be aware that Duck Tales doesn’t quite play like most platformers back in the day. Scrooge has a cane, and using his cane like a pogo stick he can launch himself to new heights. This is also the most effective way to deal with bad guys, although you’ll have to be careful the resulting bounce won’t toss him into harms way.
For the most part it’s fairly forgiving. Health is limited, but in decent supply. The enemies are plentiful, but they move in such telegraphed patterns that it becomes a simple procedure to dispose of them. It’s old school fun with a fresh coat of paint. I only hope there’s going to be an option to turn off the voice acting.