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Has the Fantasy finally run out of gas?

PS2, PS3, Xbox 360, PC opinion by Stew Chyou on 5th February 2011

When I think of Final Fantasy, I say to myself, “What the @#$% happened!?”

Okay, let’s rewind a bit. A while ago I had stumbled upon an article on CVG where the key developers of Final Fantasy XIII addressed the game’s disgruntled Japanese reviews. Director Motomu Toriyama had this to say:

“We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like… [It] becomes very difficult to tell a compelling story when you’re given that much freedom.”

I understand that Toriyama’s words were directed toward Japanese gamers, but as a long time follower of the franchise I couldn’t help but feel rather insulted by this statement. The words imply that legions of dedicated fans don’t matter anymore because games like Fallout and Mass Effect have apparently stolen us away from Square Enix. If they were just addressing new and current gamers then we, the fans, may very well not exist to the development team anymore.

These words also imply that the FF crew had forgotten that their work has always been proof that video games are a relevant storytelling device, and as in the annals of gaming, FF may very well be its own genre.

Let’s take a look at the performance of the series to see if Toriyama’s conclusion holds any water. In fact, as a Westerner, let us go over the progress through the chronological Western exposure of the main titles. (Warning: spoilers)

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Who’s that girl?

Everything has a beginning and in this case the origins were 8-bit. Final Fantasy I isn’t exactly the title that would make the list of favorite games amongst a wide range of gamers, or FF fans for that matter. By modern standards, the graphics are dated and despite the remakes the gamplay is rather simplistic and difficult. Before MP, spells were purchased as consumables. Nevertheless, it’s an achievement to have such a complex game for the NES.

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I love the way you make me feel.

Confusion in numbers

Localization of the original FF II was cancelled due to the amount of time it would take to translate the script and the fact that the SNES was being released by the time the North American team was assigned the project. On account of Square’s North American subsidiary already advertising the release of FF II in the west, localization was instead done in favor of FF IV and changing the numbering to maintain what was already promised to the public.

The dawn of the SNES was also the cause of the original FF III never seeing North American shores. With Square already placing manpower in developing games for the SNES, none could be spared in localizing FF III. Designer Hiromichi Tanaka states another cause was the fact that the release of the SNES was a first in console successions thus it was difficult to predict and prepare accordingly.

The original FF V for SNES was never released due to repeated cancellations in translation.

For a number of fans, the love began during the 16-bit era. Final Fantasy IV and Final Fantasy VI (a.k.a. FF II and FF III by Western numbering), introduced Westerners to Summons, Mogs, Chocobos, airships, and a solid combat engine that would become tradition for years to come. More importantly, they provided authentication that RPGs can be a powerful instrument for narrative.

FF IV brought up the first emotional scene in the series, with Palom and Porom sacrificing themselves to save their friends by turning into stone to halt an enclosing wall trap. Then came the ritual suicides…

Square certainly knew how to make things better. Advancing with FF VI, the series expanded with side quests, multiple choice situations and further touched upon the aspects of Summons. Also, the world ended in the middle of the game, and we were introduced to Kefka, one of gaming’s most memorable supervillains (before Sephiroth stole the spotlight). Along with other heavy hitting RPGs, Square certainly dominated the RPG genre for the SNES.

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We were meant to be.

Final Fantasy VII is arguably the best title of the series and the greatest game ever made. Alright, sue me, I’m biased. It’s not just the fantastic story, the memorable characters, the legendary soundtrack, the powerful graphics, the clever application of Materia, the introduction of Limit Breaks, or the well-written dialogue that helped me prepare for the SATs. FF VII was a monument in demonstrating how a videogame can exhibit mastery in a multitude of art forms. It was a game that gave everyone a reason to purchase a PlayStation 1, and if Chrono Trigger failed to encourage participation in some for the RPG hype campaign, FF VII brought them on board in spades, and then some.

It was evident that Square had been, for quite some time, trying to take measures in creating a world where sci-fi and fantasy could come together in harmony. The vision was achieved through VII and since then, the bar has been raised for many developers, even Square itself, for years to come.

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We need to talk…

Like no one else

Despite Squall and Edward advertising themselves as loners, both men are always in the company of a humorous strong man, a stern blonde, a man who is well versed in cowboy antics and his happy-go-lucky girlfriend who sports a distinct hair do. Hmmmmm…

When Final Fantasy VIII began peeking around the corner, many of us fans just couldn’t contain ourselves in waiting for its release. After being graced with VII and seeing previews, investments were made in the hopes and expectations market. The payout however…

FF VIII is what I now refer to as the Twilight of the series. Both stories placed a huge emphasis on romance, both featuring a tall, dark and mysterious male falling in love with the female who challenged his perspectives on life. The problem was it’s an overused cliché that doesn’t provide enough to relate with. The overall story became weak, disconnecting me with the characters and their world. There was also an excessive amount of needless fluff, i.e. the majority of the main characters being raised in the same orphanage, but having lost this memory due to prolonged exposure to Summons. It didn’t help at all that the combat system was mediocre. Drawing and Junctioning proved to be more complicating than innovating, but if mastered, the game became too easy.

The flaws are what makes FF VIII an important title due to the following:

1. The game is amongst the first that bore the initial signs of the industry’s coming struggles with graphics vs. story and gameplay.

2. Gamers realized that after creating a masterpiece like FF VII, Square may have raised the bar too high to overcome.

3. From this point forward, Square would begin using a common pattern where every other title was placed in a sci-fi setting and everything else were attempts to return to the series’ original medieval fantasy roots.

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We’ll take it one day at a time.

In the following years, Square made efforts in re-solidifying its fanbase in its next titles. Final Fantasy IX was definitely a step up in terms of gameplay but once again, I was apathetic. Like its predecessor, IX was trying too hard to impress me. Being able to synthesize equipment and view multiple events at the same time was interesting but the story was a drawback. The game supposedly was a return to the original fantasy roots but having the plot suddenly jump into interplanetary assimilation was out of context. That and having the last boss appear out of nowhere and not fit into the overall story was a real let down. Also, using childish character designs to convey mature subject matter like existence, purpose, and depression was…weird.

On the other hand, Final Fantasy X was a long awaited blip on the life readings. With the landscape changing from PS1 to PS2, the series’ graphics were not only juiced up but it ushered in a new set of standards including voice acting, traversing real-time 3D environment, and facial expressions. The combat system was, dare I say, better than VII’s allowing players to switch teammates and equipment during battle. With the inclusion of the Sphere Grid, the once mundane task of dealing with random battles and level building became the most entertaining to date. Aside from pulling an M. Night Shyamalan with Tidus being a living dream, the story was the best in years.

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How could you do this to me?

What can be said about Final Fantasy XII that hasn’t already been said about Pee Wee Herman’s career? Of all the FF titles I’ve played I never finished this one and like a number of people I would set the game aside, have it collect dust, try again and repeat. The story was sluggish and dry, the gambit and license systems stale, the dungeon navigation was confusing, and as a friend told me “If I wanted to run around and hack stuff I’d play Devil May Cry, but that’s not why I play Final Fantasy.”

Honestly, I don’t know anyone personally who has beaten the game. One friend sold the game for cigarette money. A former coworker beat the game…with GameShark. My copy was eventually traded in after three years of serving as paper weight.

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I don’t even know you anymore.

We come now to Final Fantasy XIII. It’s certainly better than XII but that’s not saying much. This is the first title in the series to follow a strict linear path, and though it’s longer than IV, its beeline narrative presents an illusion of the contrary. Graphics were certainly held in carats, but gone were many identifiers of the series. No more traditional leveling system, no more dependability in consumables, no more Limit Breaks, no more control of three characters, no more financing in slaying, no more Ultima, not even a Flare. Oh! And no more NPCs and towns! I didn’t know what I was playing anymore. When all this was taken into account, the story’s importance was lost on me. I found it discerning that the game included an almanac of terms and transpired events, but not as much as how CP were mere units of measurement in traversing the Crystarium. I’d rather have simple numbers as a visual for progress instead.

The paradigm system had me falling out of touch with the action. Auto-assigning party actions and only having control of one character resulted in only keeping X and L1 warm during fights. Directionals didn’t seem to have a place in the ring anymore. In trying to stay in tune with its set course, the game took on a noticeable spike in difficulty with enemy fights feeling like boss battles and boss battles being as tedious as tackling Weapons. Due to lack of accessible free travel, level building was asinine as you had to work with a bombardment of high level creatures spewed from the game’s nonstop course. I found myself wondering what I was doing the whole time, and that was probably what Square wanted, making me feel as they do these days.

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I wish things could go back to the way they were, but I think it’s time we…

In an interview with Gamasutra, Square CEO and President Yoichi Wada had this to say about future endeavors:

“There are all kinds of games around in the market today. Should Final Fantasy become a new type of the game or should Final Fantasy not become a new type of game? The customers have different opinions. It’s very difficult to determine which way it should go.”

Yet in CVG, regarding FF XIII, producer Yoshinori Kitase stated:

“We try not to listen to the critics too much. Most of the criticisms have come because the first half of the game is very linear. But we’ve got a story to tell, and it’s important the player can engage with the characters and the world they inhabit before letting them loose…”

So Toriyama blames Western views, Wada is lost in the woods, and Kitase doesn’t want to take our views into account. And look at where that’s gotten them, look at where that’s gotten us. It’s truly disheartening to see that the offices of Square are circulating the behavioral pattern of acting and speaking before thinking. As far as us “westerners” go the exposure to IV, VI, and VII have been more than enough to enchant us with the depths and potentials of imagination. If we are to experience that rush again it would be ideal if the team actually makes a conscious effort in reviewing the track record of the golden era and opening up the way back. Please, we’ve grown tired of false advertising. If Square continues down their road of impulses and grim mentalities I fear a bleak future will be met; a dark place where magic doesn’t exist without a single Phoenix Down in sight.

Spread the word

About the author

Picture of Stew Chyou

Stew Chyou is a Staff Writer at Thunderbolt, having joined in August 2010. Stew also writes for Denkiphile. Get in touch on Twitter @S_Chyou.

Comments

  • Nick

    5th February 2011

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    I couldn’t agree more! I was 12 when i first played Final Fantasy 7, im now 23 and to this day it remains the best game i ever played. FF 8 and 10 were also both amazing games, yet not as good as 7. It seems to me that Square have got to involved in this whole western thing, trying to make games that appeal more to the western audience, and in the process lost itself up its own ass. I think thats just one of their problems. FFv13 is my last hope for the series (13 was a complete failure!!), if that goes wrong which i feel it might, im sorry to say the whole thing might be over.

  • Anthony

    5th February 2011

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    FF 8, while ridiculous in hindsight, was pretty good at the time. IX was excellent and X was advanced for its time even though it wasn’t my favorite. XII was a bit of a mess, but some of the characters and the plot was excellent except for the terrible pacing.
    XIII has probably been my least favorite one yet. While the graphics are pretty, it’s obvious the series needs a serious reboot.

  • nate-dog7

    5th February 2011

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    Was FF13 a disappointment? For sure. Was it still an amazing game. Hell yes. As were 8, 9, 10 and 12. If those games didn’t have “Final Fantasy” in the title, they would get so much criticism.

  • Sean

    5th February 2011

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    Not being too familiar with the franchise - I’ve played 20hrs of IV, 5hrs of VII, 30hrs of VIII and watched at least a dozen hrs of X - I’m probably not in the best position to comment on the overall franchise but I think VII is where the series began to lose its way. VII is the landmark game that began the now fading interest of the Western world in JRPGs, but it also began Square’s love affair with cutting edge graphics and cut-scenes. Since then they’ve spent more time rehashing 8 and 16-bit FF games as they have making new ones. Far more interested in crafting immaculate graphics than they have interesting narratives and refined gameplay.

    I also think the article should have touched on the recent Square event where they announced XIII-2, renamed Agito to Type-Zero, etc. Square seems to be moving further and further in a direction that Westerners just aren’t interested in anymore, the entire Fabula Crystalis whatever is just silly, and I’d be surprised if anyone can keep all those games straight anymore.

  • Chelytenens

    5th February 2011

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    You might not like the structure of the game, but I would hardly say that the makers of Final Fantasy have lost steam because they aren’t making what you want. With XIII, they made a video game into literature with novel mythology, an epic narrative, personal struggle, and many rich perspectives. So because the developers made it different from its predecessors, they lost caliber?

    You may dislike it, and that’s fair. I can’t tell if you understand where they’re coming from, though. Their quotes refer to their desire to make literature out of a video game. When’s the last time you read a choose-your-path novel in English class? My only experience was a Goosebumps book I found in elementary school, and it was fun. But it definitely wasn’t a thorough documentary of the human condition.

  • Stew

    5th February 2011

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    @Nick: Now that you mention it, FFvs13 is the one game I’ve been looking forward to for the longest time. I also hope that it would be satisfactory.

    @Anthony: VIII I actually did like. Though it didn’t meet the expectations I had, it wasn’t so bad. It was pretty ridiculous that I was able to have Squall at 9999 HP and build his 2nd to last weapon before the end of disc 1…

    @nate-dog7: Very good point. I’ve always noticed that all the franchise had to do was slap their name on a game and voila, instant hype. I’ve also seen that hardcore fans tend to find themselves unable to honestly point out the flaws of an installment just because it says “Final Fantasy”.

    @Sean: As outlined in the article, whether u agree or not that FF VII was a good game, it’s been outlined that the decline began after its release. The franchise became a trend, a trend where the use of crazy haired metrosexuals and catwalk models with super powers save the day. It’s like the current affairs of rock music, people just care more about image than anything else.

    As for XIII-2 and Agito, I didn’t touch upon those as the focus was concerning the main titles, not spin-offs. That and after playing XIII, I’m hardly amped. Furthermore, XIII-2 isn’t out until winter of this year, and Agito’s only been announced for a psp release in Japan only.

    @Chelytenens: Before XIII, IV was considered the most linear game in the series and that was already a great example of a piece of “literature”.

    The points of personal struggle, and epic tale, and exclusive mythology were made but that doesn’t excuse the gameplay. I have no idea why it was considered a good idea to only control one character, set auto actions, eliminate a lot of identifiers and replacing the traditional gradual increase of difficulty (found in any video game regardless of genre) with a sudden steeped increase of challenge. I think the game might’ve performed better if it was just a straight up action game. But with the way things were structured they might as well have made a movie or write a book because there was little about it that made it feel like an actual video game.

  • Sean

    5th February 2011

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    I realize you were only commenting on the main series, but I think one of the reasons the franchise as a whole has been losing steam is because of the over use of the brand. I mean there’s Tactics, Dissidia, Crystal Chronicles, the movies, semi sequels, spin-offs, etc.

    It just seems like Square is unwilling to really invest in a new IP, content to brand everything Final Fantasy or Kingdom Hearts.

  • Stew

    5th February 2011

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    True. What disappoints me more is that in remaking a lot of the classics the development team doesn’t seem to spend time reminiscing on what made the series place Square on the map to begin with.

  • Stew

    5th February 2011

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    Also I feel that Square’s just eating at itself with their overwork of spin-offs. FF VII for example. It was one thing that they wanted to give insight on what’s transpired before and after the events of the main game, but they were really going overboard in finding an outlet for dumping anime crazy characters. Again, it’s all a trend now. I can’t even look at FF VII the same anymore.

  • Earthbound_X

    6th February 2011

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    I really like FFXII myself. I liked the battle and license systems.

  • Calvin Kemph

    6th February 2011

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    Nice article, Stew.

    It’s definitely time to end the franchise. But they’ve branched out so many ways and the opinions of fans are so divided, I don’t know if there’d be a better way to end it other than quitting now.

    Fifteen is a good number to go out on. Make it sprite based and all of the fans who bought in early will be happy. That’s the audience that ought to count, for any franchise. That’s one thing Nintendo and maybe Capcom seem to understand better than anyone.

  • JoeMercy

    6th February 2011

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    Top 3 FF games for me:

    1. FF X
    2. FF 8
    3. FF 7

    …and I don’t care what you said..

  • Stew

    6th February 2011

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    @Calvin: Yeah there were times when I thought it’d be odd to have something like Final Fantasy 22, the name doesn’t seem to roll off the tongue very well. I think Square needs to take a break from pumping out FF titles. Just start making games without having to add it amongst the FF library. It’s as if the company’s scared to step out of their comfort zone.

    @JoeMercy: Likewise. ;)

  • Monkey D. Luffy

    6th February 2011

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    I played FFIV,FFVII,FFVIII,FFIX,FFX,FFXII. I never get the chance to finish FFXIII. Why? Did you ever realize after 40min of nonstop battle, have you ever thought about leaving an area and explore the world map;like the old classic final fantasy games??? I mean, wtf, I wanted to escape the nonstop,battle weary,action and at least talk to npcs or do side quests or explore towns/cities,castles,dungeon,canyons,forest, ect.
    FFXIII doesn’t have freedom. It is a empty shell that could have kept its true final fantasy essence…

    I deeply enjoyed White Knight Chronicles&Star Ocean The Last Hope over FFXIII.

    Square Enix, western influence is a good inspiration but keeping the old FINAL FANTASY FORMULA SHOULD NEVER BE CAST ASIDE.

    p.s. I still have hopes for Square Enix.

  • Stew

    6th February 2011

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    For clarification (if you doubt me, just try actually reading the article):

    I’m not asking Square to quit nor am I losing hope. I’m just concerned. For lack of a better example, it’s the same kind of concern one would have when a good friend falls into a rut, gets lost, confused, really drunk, blabbers all day, etc.

    One of the things I miss from back in the day is how they didn’t need FF to define them. They had Chrono Trigger, Secret of Mana, Secret of Evermore, and a whole bunch of titles (Seiken Densetsu 3, Bahamut’s Lagoon) that were never released outside of Japan, shame to say.

    Square needs to take a break from labeling all their games as Final Fantasy and just rebuild their reputation as masters of the RPG galaxy.

  • Stew

    6th February 2011

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    And I wasn’t referring to you Monkey D. Luffy with the above comment, it was a general thing, good points btw.

  • Glay

    6th February 2011

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    I actually think FF12 is the best 3D FF video game. FF13 is a far worse video game but better interactive movie.

  • Calvin Kemph

    6th February 2011

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    The only problem with Square breaking free from Final Fantasy and pursuing RPG development with a new IP is that JRPGs just don’t perform the way they used to and Square’s become too stubborn and set in their ways to adapt to changing standards in the industry. By adopting ideas partly to appeal to the West while holding onto Japanese roots, the games wind up appealing to nobody in particular.

    They really do either need to go back to sprite-based Final Fantasy or start paying attention to the companies that are actually making a difference in RPG development, and follow their lead. Namely: Atlus; BioWare; Bethesda; and Blizzard.

    “Either move or be moved.”

  • Stew

    6th February 2011

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    I think it’d be quite interesting if Square try to do something cel-shaded. And as I mentioned in my article about Top Ten Franchises That Should Sandbox, the open world option should be embraced. I mean why not, they’ve already done MMOs.

  • Olly

    6th February 2011

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    FFXIII was about a team of people on the run, it wouldn’t have made much sense for it to include towns that you can spend a few days at because the idea was that you had to keep going! /bitter fan of all the FFs people hate

  • zylem

    6th February 2011

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    This I strongly agree… i am not a westerner and i dare say the hype over here in Asia is the same we were hoping that FF13 would say the FF series but sadly all it give us is 11 chapters of movie watching game. I rather got for a movie in cinemas. no doubt FF7 is and will always be in my heart… the best ever, along with FF9 ( I was 11 what u expect? i love cartoon characters that time..). I really do hope the next FF installment would revert back to the original path the series were moving not this broken down bumpy road.

  • Austin

    6th February 2011

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    Stew - Yeah, they could have made a movie or book out of it instead. That doesn’t mean they should have. A video game gets you more immersed in the story than a movie. It seems to me like they came up with the narrative, then created gameplay that assists its telling. Difficulty level spikes because you’re going to a more vicious world. It’s part of the plot that Cocoon beasts are less fierce: http://dilly-shilly.blogspot.com/2010/01/episode-zero-stranger-chapter-two.html . Linearity in Cocoon is also a product of the plot. Solution to auto-action being boring? Don’t use it.

    I like that Glay called it an interactive movie. If that’s how it was marketed, as the interactive movie Fabula Nova Crystallis, would your thoughts on it be different?

  • Josh Kramer

    6th February 2011

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    Toriyama is right - Western gamers do appreciate non-linearity more than Japanese gamers.

    Japanese society is very rule-based and set up so you always know what path you are traveling down and what will be required to reach your destination. Western countries hold up people who “shake things up” or try new ways of doing things (you know - entrepreneurs), while the same types of people are repressed in Japan (they have a saying: the nail that sticks out will be hammered down). In open world games, you are encouraged to try new things and make your own way in the world presented to you - an idea that clashes with traditional Japanese societal structure and values.

    This is why Final Fantasy XIII is a decidedly Japanese game meant for Japanese audiences, and the same reason why Oblivion is meant for Western audiences.

    (I’ve lived a quarter of my life in Japan, and I’m also a long time gamer, so I’m uniquely qualified to comment on some of these issues)

    Oh, and nearly 8 years ago (seriously, 8 years!) I wrote an article hear on Thunderbolt that touched on the differences between Japanese and Western games; in fact, I should probably write up a more full-fleshed out feature one of these days on the same topic. Anyway, here’s the article if anyone is interested:

    http://www.thunderboltgames.com/features/article/rise-of-the-western-developer-feature-for-all.html

  • MithosYggdrasill

    6th February 2011

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    Final Fantasy 13 was one that I tried to like. I really did. I kept telling myself it would get better, Hope will stop whining aboiut everything, I won’t have to fight any more of those ridiculous summons battles, or that I might run inot a town, just one is all I ask… But now, when I reached Fang’s Summon battle I gave up. Because of this game I’ve given up on all but the side games of FF. The new Dissidia for instance. Hell, I’d be more likely to play Tactics than any more numbered games…

  • Jack

    6th February 2011

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    Dear Stew Chyou,

    VII is overrated and has the worst villain of any Final Fantasy game and the whiniest main character as well. VIII was even worse than VII and you are saying IX was bad? It is the original developer’s favorite of the series and is the second highest rated Final Fantasy there is. It is the best of all of the games. X wasn’t good either. What the hell is wrong with you? Only liking VII, VIII, and X. You never even played the older ones I am sure.

    Oh.. Yeah.. Where is V?

    You fail.

  • Stew

    6th February 2011

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    @Olly - FF VII and FF IX were also about people being on the run and had to keep going, there was no problem having towns in those game.

    @Austin - Solution to auto-action being boring, don’t use it?? The game only lets you control one character and set two in your party as AI controlled, there is no setting to change that, what’re you even talking about????

    @Josh - I can understand where you’re coming from. I am no stranger to Japanese culture. The nail on the head analogy is also used by my people. FF XIII may have been geared towards the natives and open world may never happen, but the subject still stands as to why would Toriyama go about and say something like that in response to unhappy Japanese critics? This is why the statement came off rather unbecoming, and it’s a very good thing you brought up the subject of Japanese culture, Toriyama was starting to border racism with his remark.

    @Jack:

    Dear Jack,

    The article originally states to go over “the chronological Western exposure of the main titles.”

    FF V wasn’t even released in North America until FF Collection for the PS1, 7 years after its initial release in Japan on the SNES. You accuse me of never playing the older games and yet you didn’t even know that common fact?

    I don’t know if you just skimmed the article and read the comments but VII, VIII and X aren’t the only games I liked. IV and VI are also my faves.

    That’s right, I didn’t like IX, get over it. It’s called an opinion and I’m sticking with it. Therefore, don’t confuse your’s with “facts” which you seem to be having a shortage of.

    PS - Learn to read (before attempting to throw down). Inability to follow something this simple = real fail.

  • eru777

    6th February 2011

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    I said this in 2006. Final fantasy is done for..after X. When Sakaguchi left his own company.

  • Richard

    7th February 2011

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    I think the volume of comments (many of them worryingly hostile I might add) says to me Final Fantasy is still a hot topic. I think it’s difficult to sum the franchise up due to the amount of development that occurs on each instalment. FFVII was the first RPG I fell in love with, but it wasn’t the best game in my opinion, it’s just my favourite. I think it would be useful if we realised the difference.

  • Stew

    7th February 2011

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    Sup Richard, I really don’t mind the hostile remarks. Such words and the amount of comments this article has received goes to show that to this day, the affairs of FF is still a relevant topic, regardless of what a number of people on N4G say otherwise.

    That and it exemplifies how many players out there are willing to have themselves feel threatened over one guy’s opinion. An opinion that seems to overstep something they’ve dedicated to worship. It’s sad when people can’t bring themselves to step out and look things over as a gamer, rather than a fanatic.

  • Tegernako

    7th February 2011

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    I disagree completely. First of all, obviously this whole thing is an opinion. While people disliked/did not like it as much, plenty of people did.

    People like me. My favorite game of all time is Final Fantasy VI, I’ve been playing the games, literally since day one of the first one. And in my opinion XIII was a blast, just as FFII did some weird ass things (no leveling in a way!) so did XIII. I don’t like them all, and I certainly didn’t like all of the characters (shut up snow!) I loved the game for what it was.

    Final Fantasy XIII. Not VI, not IV, not VII, not X.

    I judged the game based on the game itself, not anything else.

    If you still didn’t like XIII, that’s fine. It’s your opinion, just don’t act like everyone hates, or as if your opinion is the only valid one.

  • Stew

    7th February 2011

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    Tegernako, I never said that my opinion of XIII was the only one that’s worth in validity nor did I imply that everyone hates the game. If you were to read, VERY CAREFULLY might I add, what I outlined in my section of XIII I’m breaking down what I did not like about the game.

    As for the comments, if you notice everyone who’s spoke up on their thoughts of XIII in turn wish to challenge me on my views, with a hint of an agenda to change my mind, or some just want to hate. I address them accordingly.

    If I really was one such person to believe my opinion is the only one that is valid then I would’ve clowned on all the people who said that they liked FFXII. Have I? No. Calm down. :)

  • Guymar Dudikoff

    7th February 2011

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    Yes, Final Fantasy has jumped the shark. Previous Final Fantasies have all had their short comings, even the early ones (I really can’t think of a Final Fantasy I consider absolutely flawless other than 6), but it’s when they started trying to change all the systems just for the sake of doing something different that they shot themselves in the foot.

    To me the first real sign of the downward spiral was FF12 with the huge format change. Say what you want about 8 and 9, you could still recognize them as Final Fantasy. I do wonder if the Square/Enix merger wasn’t all that great for them.

    Also, there are way too many titles with the FF logo slapped on. I always thought they should have made FF Online it’s own title instead of using up a sequel number.

    Oh, and the other Square properties have languished for years. Chrono Trigger being the biggest, the Mana series has also been wasted. I liked Sword and Legend of Mana, but the sequels that came after just aren’t accessible to me

  • Stew

    7th February 2011

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    I really wish Square would go back to working on Chrono Break. The trademark is set to expire next year in Japan. I had mixed feelings about Chrono Cross but I liked how the story was developing.

    Gotta love Square’s Senior Vice President’s (Shinji Hashimoto) response to the Cross demands at E3 ‘09:

    “If people want a sequel, they should buy more!”

  • Alienange

    7th February 2011

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    And poor X-2 doesn’t even get noticed anymore.

  • Stew

    7th February 2011

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    You know I actually wanted to like X-2 because of X. But it was so awkward for me, then my gf at the time pointed out that it’s a “girl’s game”… :\

    But actually, if XIII used X-2’s battle and role switching system I think it would’ve all worked out fine.

  • Steiner

    7th February 2011

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    I think that FF games are in serious trouble at the moment but I completely disagree with Stew Chyou.

    Firstly, although FFVII was an excellent game he seems oblivious to its weaknesses (some poorly explained plot points, dodgy script). I get the feeling that FFVII had more of an emotional pull on him because if you look at it objectively in contrast with other FFs in the series it is nothing particularly special.

    I thought FFVIII was decent but the junction system was flawed and I wasn’t a fan of the plot (too much deus ex machina). FFIX on the other hand, was my favourite - I thought it was brilliantly executed, dealt with deep themes and that the more unusual plot points all had philosophical signficance. It certainly wasn’t flawless (no FF has been) but it was its spirit that made it Sakaguchi’s favourite FF - his demonstration of what the ideal FF should be.

    I really enjoyed FFX, despite some dodgy voice acting and (on occasion) simplistic writing. The emotional pulls were brilliantly done and the game was engaging from start to finish. I also loved FFXII - but for opposite reasons. Here was a sophisticated plot and battle system with a mature and insightful script. What it lacked, however, was decent characterisation and pacing, so it failed to really suck me in.

    FFXIII was the weakest of the main, non-online titles, for me. It was far too linear and it didn’t have an interesting or sophisticated plot to compensate. In the end it was a playable but fairly dull affair. With the failure of FFXIV and all these goddamn spinoffs in recent times SE really needs to pull a rabbit out of the hat. With Wada’s track record and poor management though, I’m not very optimistic.

  • Stew

    7th February 2011

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    Steiner, I never said FF VII was perfect, you may use ctrl+f on that section for yourself.

    I am no stranger to its flaws and certainly I know that these days, not many people consider it unique anymore. But back then (and I did lay this out objectively in the article) it hit the nail on the head for what people in 1999 liked to see and Square put together something that met these expectations with the sound, visual, gameplay, and an overall story that also explored a number of sophisticated aspects. It’s an example of a game where its developers had their priorities together, knew what they were doing and were up to speed.

    Like X, VII has an accessible battle system and the detailed, yet easy to comprehend, storyline makes it ideal for first timers. At the same time, there was room for advancement. Everybody and their mom was taken into consideration when making this game. It encouraged everyone to participate in the scene unlike other RPGs that seem to be made exclusively for experienced players of the genre. To me, that’s what embodies the spirit of FF or any game for that matter.

    I am also aware that IX was Sakaguchi’s favorite game and he felt that it was what he wanted to exemplify with the series. That doesn’t mean I should automatically like it. If you mean to tell me that VII had poorly explained plot points, a dodgy script, and not even acknowledge how such flaws are in-your-face obvious in IX (I laid those out in the article), then I’m afraid you may be the one that’s oblivious and have invested quite the overflow of emotion.

  • Chris

    7th February 2011

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    i disagree with most of this article to be honest…
    im sorry to say that sqaure doesnt wana impress a load of 23 year old men who played FF7 back in the day…
    im 16 now, i agree FF7 was damn amassing and yes arguably the best game made but the story line to 13 was mind blowing and so imaginitive its an amassing game, not the best, i think 10 is my fav (except for crisis core, again because of the storyline)

    they dont listen to critics, but they listen to fans and rightfully so, a critic is based on one reviewers opinion they listen to a large percentage, and once again critics are like 25 years old, but most people who own a console are 16, and i sure as hell dont want a game that 5 future games later is still just like the gameplay in final fantasy 7

    im glad theyv dramatically changed it, its so fresh but has that amassing FF storyline and feel to it, but its got now generation gameplay, i personally hope they dramatically change the final fantasy game everytime they release a game, because the storyline is really what makes their game Final Fantasy and as long as that unique imagination is there then itl always be amassing
    The golden era is great because now its a memory and we can say those were the good ol days, if every game was like and as good as FF7 then FF7 wouldnt be anything special and they’d all be the same and boring
    Keep it fresh, keep it changing, keep the imagination

  • Stew

    7th February 2011

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    Chris, thank you for actually reading the article which I can tell that you have. :)

    The subject of age groups is a good one, and it is a factor that does comes into play for developers but…I’m not seeing you eye to eye on the direction you’re taking that argument. It’s true that back in the day, teens outweighed adults in terms of playing games and owning consoles but that’s completely different now. Due to the advancement in the game technology, the amount of subject matter that can be conveyed, and with how gameplay has greatly evolved from 2D to 3D, games has become a medium that attracts crowds of varying ages. We’re now shoulder to shoulder with 30 year olds and even older. Therefore, I wouldn’t discard the words of older critics who are also part of the fanbase. To speak from experience is still a vital component that can be brought to the table.

    You’re right that the story is what drives every FF game, but gameplay is still an important factor as it is an element that affects the storytelling process. Lacking expansion on these two factors is what had me disappointed with XIII.

    The story had immense potential. The earlier segments of the game brought up how the summons, now called fal’Cie, of Cocoon and Pulse were at war. Cocoon’s fal’Cie maintained a habitat for their humans and it was brought up how they’ve done so as raising humans like pets. Thus the concept of being in control of one’s destiny (much like with the subject of L’Cie) are merely fabrications used as an instrument of control. THAT RIGHT THERE was material that could’ve been expanded on for an awesome story, and I was blown away. But the course of the game had it all wrapping up too quickly making it all anti-climactic.

    The gameplay lacked any real sense of control. I thought it was cool that the new lingo for Warrior, Black Mage, White Mage, etc. will now be referred to as Commando, Ravager, Medic, etc. But with the way the fight system was built and having a lot of things decided for me by the AI I couldn’t formulate any solid appreciation on the matter. The game’s characters were like actors, fights were like cinematic scenes, constantly tapping X to repeat the one character’s actions and L1 for paradigm shift was like being the guy on set that threw up the cue cards for the actors. Then came the star rating. There’s a reason why me and others felt the whole affair was more of a watching a movie vs playing a game.

  • JamesDew

    8th February 2011

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    The problem with XIII? Too much movie, not enough game.

  • Darth Woof

    14th February 2011

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    I disagree.

    A sensible article though, unlike some others I have read on similar topics.

    On VIII:

    I think your a bit too harsh, for some reason the story, characters and world in this one gripped me more. The unnecessary fluff you said just added more depth to the world and characters for me, it helped me see the chracters as friends and people I know…however weird this sounds lol.

    On XII:

    Again I very much liked the game. The mature tone, huge world, political storyline were of great intrigue to me. I think the problem here isn’t the story itself but the characters which are boring for the most part and lacking in development, and the terrible pacing (you go through dungeons for hours and hours without any plot development). For those reasons FF12 is my weakest mainline installment, but I still enjoyed it a lot.

    On FFXIII:

    Now this game I love. I love the battle system, all the charactes except Vanille, the worlds, music. Everything just seemed to click. I do agree its too linear, no game should ever be this linear lol. I also agree that they didn’t expand the plot enough as there was so much more potential. But overall the game gave me a good story, my fav battle system and some of my fav characters (Lightning and Fang).

    Although I don’t like to bring in sales, as sales dorn’t equal quality. But FFXIII sold over 6 Million, so thats more than 5.6 Million FFXII sold…so its not like the series is getting less popular (but this may also be because like me many others felt 13 was better than 12).

  • Anthony

    15th February 2011

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    Here’s a question: why does Square keep remaking the 8-bit and 16-bit Final Fantasies but not the PlayStation ones? I want those games in HD.

  • Stew

    15th February 2011

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    Square’s developers, especially Kitase, claimed that it would take too much work and time to remake FF VII, and of course I would imagine they’d stick with that same story for the other PS1 FF games. Obviously, if they’ve been going on this far doing spin offs, it’s clearly BS.

  • Stew

    15th February 2011

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    @Darth: Hey, it’s just how I feel about VIII. And for better or for worse, I laid out why the game just didn’t do it for me. If it was different for you, then good for you.

    Speaking of sales, the discussion of XIII’s figures was brought up in the article I referenced where Wada was interviewed. As outlined in that article, it’s acknowledged that the sales were high and I do agree that it being better than XII that played a part. But as mentioned in the article, regardless of its sales performance, Wada and others were not satisfied as it didn’t meet their expectations. This is where the crew began pondering what their next move for the series should be.

  • Guymar Dudikoff

    15th February 2011

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    Thing that bugged me most with FF8 as I recall was the horrible, horrible dialogue. Made me realize that making ALL the main characters teenagers inevitably can only lead to that kind of thing. Also thought the battle system was too simplistic.

    Considering it was a PS1 game, I still think it was quite a feat for them to do what they did graphically and world wise with it, but ultimately couldn’t get around the dialogue and battle system.

    Come to think of it, that was my problem with FF12 as well. Great graphics, great world, didn’t like the combat change that made it seem like every other online rpg in the world.

    As for the plot? Who knows. Their English accents were so thick and phony every cut scene was like watching Angelina Jolie butcher Howards End or something

  • Stew

    15th February 2011

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    @Guymar: Correct, hence why I say VIII is the Twilight of the series. It ain’t the ’80s anymore, anything involving teens as main characters is closely tied to cliches.

  • Relayer71

    5th March 2011

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    FF XII is one of the best, most cohesive, most gameplay-packed games in the series. I don’t get all the hate. It’s the best written and best voice acted of the bunch too. And for the first time, there’s really a sense of scale - those towns were huge and well populated and the outdoor environments were vast and well varied.

    Final Fantasy IX was also the best of the PSONE era. FFVII was great for its time but looking back now it’s just clunky as hell and the story takes some serious turns into bizzaro land. Oh, a character dies? Big deal, Phantasy Star II did it first many years before. And it’s still silly when you think of it - Phoenix Down down? But back to FFIX… it took 2 other games on the PS before Square figured out how to make a rousing, fast paced adventure that wasn’t bogged down with CGI. The way CGI was interwoven with regular gameplay was stunning and breathtaking. The movies were also astounding graphically. But the best thing about FF IX was its return to roots. The crystal, mages, castles, knights. It was beautiful and what FF was from FF - FF VI. Looking back now, FF VII and FF VIII were abominations but these were many a gamer’s entry to RPGdom so many have soft spots for these games.

    But to me the greatest FFs will always be FF IV and FF IX. Closely after is FF V, FF VI, FF X, FF XII.

    The rest I could do without - that means FF XIII too. What a disappointment. Great battle system but that’s ALL you do. No shops, no townsolk, no TOWNS. No character at all - the game is even more devoid of personality than even FF VIII was. I just wish Square would go back to their roots. It’s sad that I had much more fun with The Last Remnant, Lost Odyssey and Enchanted Arms than I did with FF XIII. I wanted to like it and at one point was hooked on the battle system. But that can only carry a game so far. Non-stop battles for 15 - 20 hours in an action/adventure game is fine. But 50+ hours in a lifeless mostly linear RPG? *yawn*

  • Hal 9000

    7th March 2011

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    Well said Stew. I hope i don’t speak for myself when i say that you hit the nail right on the head. I think all of us veterans in the FF series are begining to except that ‘our time’ might just be at an end, and that the Fantasy is over, even if they keep milking it and even if little boys and girls still tune in and laugh and play. we’ll know things have changed (e.g. The Simpsons lol)… but to quote Yoda and Obi Wan in the end of The Empire Strikes Back who above all else are wise beyond measure, Obi Wan:”That boy was our last hope” Yoda:”No, There is another.” Tetsuya Nomura, “You’re our only hope” ha ha ha.

  • Kung

    7th April 2011

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    I think personally they should go back to the world map system that they used to have up until FFX. Walking across a vast map with a tiny avatar these days may make it seem dated but it would certainly cover the open world aspect in my opinion, all they would need to do is make it seem bigger.

    As for combat, I’d bring back the old materia system so using certain combinations of materia would effect the outcome of your battle and allow you to battle with abit more strategy. I’d also add a feature like in Persona 4 so you have the option to control your party or asign them certain tasks to save you trouble.

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