Header image

Dollars per Hour

Opinion by Sean Kelley on 27th July 2010

When I write my reviews I tend to steer away from the whole ‘value proposition.’ My fundamental goal as a critic is always to inform the reader whether a game is good or not, and why. The choice of whether or not the game is a good value is left solely for the consumer to decide. It’s a dangerous game comparing my dollars to yours, and vice versa. Although we may spend the same amount of money on our games, the value of our dollars is quite different.

For some reason in the gaming industry – more so than others – we’re tempted to create these silly algorithms to decide if a game is of good value or not. We get into the pointless practice of determining a game’s price based on a check list of features, the most common sticking point being game length. If game (X) takes (Y) amount of time to complete it should cost (Z). Value, like quality, is a completely relative, subjective thing that cannot be determined in such a black and white, binary fashion.

screenshot

While gaming has been around for a few decades now it’s still in its relative infancy as a medium, and thus we’re still developing our vocabulary and expectations. Rather than creating our own scale for this new medium many seem happy to arbitrarily compare games to other forms of entertainment, more often than not film. If a movie ticket costs $10 and entertains us for 2 hours than a game should be priced similarly, right? No, not quite, and we cannot afford to let this mindset become the norm. If we accept this dollar to hour mentality we’re setting a dangerous precedent and taking the fun out of gaming.

Recently released on XBLA, Limbo is the most recent title to stir up the value debate. Clocking in anywhere between 3-5 hours to complete, many think Limbo is too short to be priced at 1200 Microsoft points ($15). Part of this backlash is due to the $10 precedent created by many downloadable games up until this point. Games like Bionic Commando Rearmed have set the $10 bar extremely high by delivering an unprecedented amount of high quality content for a low, low price. However, I would argue that it isn’t Limbo that is mispriced but rather Bionic Commando, and that it is significantly underpriced. Instead of getting caught up in quantity we need to start concerning ourselves with quality of experience; and Limbo is exactly that, an experience. Sure it might take you as few as 3 hours to complete, but those 3 hours will affect you in a way no other form of entertainment could ever hope to.

screenshot

Some of this price to hour mentality is unfortunately created by the publishers themselves. When we turn over the box of almost any retail game we’re greeted by a laundry list of arbitrary features, or selling points. There is certainly some value in knowing what you’re getting when buying a game, but the results give the feeling of being just another product, rather than a piece of entertainment. Just imagine turning over your favorite DVD or novel and having it tell you how long you should expect to use it. Games are not tools, and they shouldn’t be compartmentalized as such.

The other fundamental problem with this mentality is a game’s length is ultimately subjective as well. How long we spend with any given title relies on a number of intangibles, including skill, thoroughness and even patience. When we buy a movie ticket or purchase a DVD we’re locked into a single sitting of entertainment, in a way we know exactly what we’re getting. Sure you could walk out of the theater or stop the movie but either way you’re paying for something with a very specific run time. Many players simply don’t finish the games they purchase, and thus the promised play time is rendered moot.

screenshot

This same rule applies to the check lists of features we see, each of us have to take into account our own personal interests as gamers. Just because a game possesses more stuff than another game doesn’t make it necessarily a better value. When 2K announced they were creating multiplayer for BioShock 2 they assumed they were adding another selling point to the franchise, when in actuality they were wasting both their own time and money. Yes multiplayer pads the time you may spend in your second trip to Rapture, and yes, there may even be people who like BioShock multiplayer, but for most fans of the series it added nothing to the overall experience, or value.

As consumers it’s our god given right to debate pricing and value. We all want the most out of our dollars but we need to have these debates over the points that truly matter. Games are still an evolving form of entertainment and we need to keep an open mind regarding their fluctuating price. The value of any title will ultimately always come down to you. It’s your dollar, your time and your experience, and no one else can tell you what those are worth.

Spread the word

About the author

Picture of Sean Kelley

Sean Kelley is an Associate Editor at Thunderbolt, having joined in April 2008. See more of his work at Negative Press and check out his web comic, Roy’s Boys. Get in touch on Twitter @_seankelley.

Comments

  • Philip Morton

    27th July 2010

    Gravatar

    I wholeheartedly agree. I think it also depends on the speed that you play a game, i.e. in a weekend or spread over many afternoons.

  • Sean

    27th July 2010

    Gravatar

    Certainly, if you’re burning through a game in a sitting or two you’re more likely to feel that you didn’t get your money’s worth, regardless of what it cost you.

  • Anthony

    27th July 2010

    Gravatar

    Great article. I used to always argue that longer game=better value. Lately, I’ve veered away from that thinking. If a game is good - and I mean truly good - it will feel like it went by quickly. If a game is a poor, even eight hours can feel like a lifetime. Also, I’ve developed an intolerance of super long JRPGs. 75 hours on FF XII is such a waste of my life, even though the game was decent. Give me a sharp, concise 20 hour RPG instead.

  • Relayer71

    28th July 2010

    Gravatar

    If a game is enthralling, hooks me from beginning to end then I’ll consider whatever I spent on it worth it even if it’s a bit on the short side. I’d rather spend 9 hours on an amazing game than 20 on a mediocre one.

    And genre does come in to play. I expect AT LEAST 20 hours out of a console RPG but nowhere near that for an action/adventure game which I usually expect at LEAST 8 to 10 hours out of.

    And I would rather have a 25 hour RPG with brisk pacing and exhilarating gameplay than 60 hours of backtracking, going around in circles and dull repetitive combat encounters.

    That being said there is SHORT and then there is RIDICULOUSLY SHORT. I refuse to pay full price for a 4 hour game no matter how good it is UNLESS it has a ton of replay value. Hard to justify spending that much on a game that you’ll finish up in one or 2 sittings.

  • Carlos C

    22nd September 2010

    Gravatar

    I suppose I’m a bit late to the party, but anyways, rock-solid write up. You’ve managed to extract my thoughts and have them manifest themselves as words in this article.

    It’s reasons mentioned here that I much prefer games found in the downloadable spaces of PSN, WiiWare, XBLA, and Steam on the PC. The indie developers seem to understand what makes a game compelling whereas the larger studios pump out nothing but sequels for the most part and show gamers no respect. A part of me wishes we could go back to a simpler time where ‘triple A’ titles couldn’t simply get by by using flashy graphics as a crutch.

  • Sean

    23rd November 2010

    Gravatar

    Sorry I missed your comment, and I agree wholeheartedly with your sentiments Carlos. Although I still spend a lot of time with big retail releases the downloadable space is what interests me more as a gamer these days. Smaller developers are free to take risks and deliver bite sized games with big ideas at an affordable asking price. Plus for gamers that have been around it’s an exciting time to see concepts from the 8 and 16-bit eras be revived and rethought.

Show the three other comments

Add your own comment »

You may also enjoy