
Bored With Gore
The power of the current-generation consoles has really opened a lot of doors for developers - without trying to sound hyperbolic, there is probably little developers cannot do within the traditional confines of a videogame. However, having given this consideration recently and really tried to look objectively at the advancement of games on the PC, PS3 and 360, it seems one of the most striking changes has been in the number of adult-rated games and their increased detail and depiction of gore.
Back in the ’90s violence and gore was still a novel unique selling point which raised intense controversy - Mortal Kombat being probably the first big game to really benefit from such a feature. Elsewhere, there were the likes of Thrill Kill and Doom that really came under fire for their realistic and visceral depiction of violence and gore. It was something that was starting to feature more and more in games, but was still relatively infrequent on the grand scale of videogaming.

And yet, over the PS1 to PS2 era, things slowly started changing as consoles became a viable entertainment platform to older age groups, and not just something lonely spotty teenage boys indulged in. With this increased demographic came software designed for an adult audience - an increase in shooting games and specifically first-person shooters, as the more powerful hardware allowed. But in an attempt to appeal to this audience with increased disposable income developers appeared to have mistaken violent games for mature games.
God of War is a perfect example of this - its violence and sexual content feels like it’s designed for young boys, and yet the very presence of such elements ensures it carries an 18 certificate in the UK and an M rating in the US. Don’t get me wrong - I love the GoW games, and feel the somewhat distasteful teenage fantasy elements are far outweighed by the quality of the gameplay, but surely you have to concede that it feels like it was designed by a hyperactive Ben 10 fan; not an experienced thirty-something videogame developer.
Just a month or so back, inFamous and Prototype were released in close proximity, and on a few sites I frequent fanboy comments raged back and forth over which was the better game. In the case of one particular person, one of Prototype’s selling points was its gore, and anyone who liked inFamous was a “pussy” because it didn’t have any. A quick read over this individual’s comments proved almost beyond doubt that he was a minor (and thus shouldn’t be playing the 18-rated Prototype in the first place), but is this really the attitude some gamers have - that games without gore are automatically shit?

Imagine my surprise recently when I started to play Fallout 3 for the first time (expecting basically Oblivion with guns), and after shooting two Vault 101 guards I found one had been separated from a leg while the other was missing half his head - was there really the need for such elaborate detail; is simply showing a lifeless corpse no longer enough?! It seems to be the norm in a post-Gears of War world - people are no longer interested in merely shooting their enemies, but need increasingly violent and visceral ways of dispatching them.
Brothers in Arms: Hell’s Highway is another notable game in this regard. It tries hard to depict warfare at a sensitive and personal level with its impressive cutscenes and high production levels, and yet consistently undermines its own efforts with up-close slow-motion shots of Nazis being blown up with their dismembered legs flying through the air. It’s hard to take seriously any attempts at emotion and characterisation when moments later the game revels in enemies dying in slow motion. Admittedly you can turn this off in the options menu, but if that’s the case it raises the question why include such a feature at all?
And yet, it’s not impossible to achieve a balance - the likes of Deus Ex and Half Life have displayed mature themes without the need for excessive gore - the former sporting depth beyond almost any other game and with a plot that wouldn’t be out of place in a novel, it’s perhaps still the best example of a mature game that doesn’t and doesn’t need to indulge in its violence.

Likewise, BioShock is another which successfully manages a balance - obviously it has blood and gore, but as a simple side effect of the combat, and never does it become focal or excessive. Even GTAIV is restrained compared to its predecessors, with headshots no longer allowing decapitations and kills resulting in a quick and understated death. Perhaps this is a result of the game’s increased realism (and thus Rockstar’s efforts to avoid yet more controversy), but either way it’s nice to see some recent titles not following the crowd in trying to be as brutal as possible.
I’m not a prude and I’m not averse to gore in games, but I think there is a point when it becomes needlessly excessive, and many games these days are all too willing to cross that line. My girlfriend often comments how violent the games I play are. Increasingly, I’m inclined to agree with her.
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30th July 2009
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