PC version looks great. Heck at max settings it also runs smooth as butter on my system. Still a shame about there being so many load times though. I will blame it on the console versions..
I got a copy today on PS3. Its sold out everywhere in town. It has not disappointed me so far. Really like the set pieces too, especially the turrets stuff and your partner.
oh suede, you've outdone yourself once again on the pretty girl in your avatar. pining for psn to go back up so i can play the co-op mode online, i figure split screen will be tough on my small 24" monitor i use.
I got stuck for almost an hour in one room earlier. It was in the big area just after you first hear Cave Johnson for the first time, with the out of order elevator and catwalk at the top. Worked it out eventually though.
Finished! Superb game, although by the end I was glad it was over, game felt quite long! And the constant barrage of puzzles hurt my brain. I so nearly caved and FAQ'd a puzzle (the one with the three turrets and the wall protecting you, and the blue gel and blue/orange tunnels). Got it in the end though!
I faq'd that puzzle, I'm sad to say. (And that puzzle alone, managed the rest) I was sat staring at the screen, and my brain just couldn't come up with any form of solution.
Me too, I was floating in the tunnel just thinking of what to do and nothing was coming. Actually, I got stuck on this one and looked it up, but I don't feel guilty as I thought it was bad design: I hadn't a clue there was a button up there so was trying to somehow do the puzzle without the button for like an hour.
I've found the puzzles with the gels to be bastards, especially the conversion gel ones. I eventually caved after an hour and half on the one because I wouldn't have thought to do what I had to do to finish that one. The one after it is no easier either, going to have to do that tomorrow.
Yeah, I agree. I felt the pacing went off a little when your in those areas with Cave Johnson, those tests got a bit tedious. Anyway, I loved that part with the moon, when your crosshair is hovering over it, I thought "yeah, this is about to happen, isn't it?". I'm saving my second playthrough for the PC version, once PSN is back up...
those are the areas that i got most stuck at, but i got through them all without a guide. it did make me feel clever and stupid at the same time (that it took me so long to figure that out). i love how one of the secret areas you find (in one of the actual test chambers) is sealed off to you after you go into it (it's one of the first ones with the wall of light and a weighted cube). i must have dreamed about the same puzzle they Frey got stuck in for a whole night (and thought about it at work the following day)...but the answer came to me at work and i did actually say out loud "of course, why didn't you think of that earlier you idiot!" trophy unlocked "word around the watercooler" - got strange looks from your collegues at work it still took me a while to figure how to reach to the exit, how to gain the altitude to fall fast enough through the portal you place on the raised platform [/spoiler]
Would've been even more awesome if that had happened in real time gameplay, so you could see it all through the portal, but I guess it made more sense making a cutscene about it. Like Hom said before however, I wish the end wasn't a cutscene - that could've worked so much better as gameplay. It's like BioShock - when you've been playing the whole game with no cutscene, it just feels a little weird for there to be one at the end.
Yeah, I'm pretty sure that's Valve's first ever cutscene and use of FBA (the moon part). Actually, the original Portal had a short one at the end, but hardly as advanced.
Finished it earlier. The voice work will probably be some of my favourite for years to come. Now all thats left is to play the co-op.
I played the first 15 chambers of Co-op today. Pure genius and totally hilarious playing with a mate. Just perfect gaming. All the co-op elements are perfectly implemented too.