Sure there's definitely some truth to it. TimeSplitters 4, no matter how good it could potentially be, won't be a tens-of-millions seller; it just won't. But there are plenty of games approaching FPS from the non-military route. Even though BulletStorm 2 was shelved, the fact that first game was made is a clear indication that there are publishers willing to publish zany and unconventional IP - which BulletStorm absolutely was thanks to its high-score mentality. I have no connection to TimeSplitters so it doesn't really pain me to see it in limbo as an IP. I think there is clearly a market for second-tier shooters (and I don't mean in terms of quality), but the development and $60 boxed retail model make it extremely difficult for those games to compete and succeed. I think the best example is a game like Metro 2033, which THQ made a pretty decent profit on, but not because it was a huge seller, but rather because it was a good game, sold well enough, and had a tiny (comparatively to other FPS) budget.