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Remembering… Final Fantasy X

PS2 feature by Anthony Karge on 12th April 2010

The Final Fantasy series has had its share of memorable protagonists throughout its 13 installments. The amnesiac Cloud Strife, clad in a purple jumpsuit, weaved a poorly translated tale of a forgotten past and a hidden purpose. The green-haired Terra, also amnesiac, was initially more of a weapon than a person, at least in the eyes of the ruling empire. There’s also the amnesiac Squall Lionheart, who in hindsight was as dull as can be, but at least he wielded a nifty gunblade and sported an impressive scar across his face.

The hero in Final Fantasy X, Tidus, was unlike any of the previous world-savers. He doesn’t brood. He wasn’t born on a battlefield or suffering from amnesia. Rather, he was a fairly optimistic sports star with a cheery “can do” attitude.” His looks also differed from the typical hero mould. He has an extreme tan, bleached blonde hair, plenty of jewelry and wears the most ridiculous pants seen since MC Hammer. In short, he looks like the stereotypical Guido.

Most importantly, what set him apart is that from the rest of the heroes is that he could talk. And talk. And talk. Finally, he could talk some more. The characters, for all their possible faults, are more alive in Final Fantasy X than any their predecessors.

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While later games would abandon the trappings that were prevalent in the previous ten games in the series (random encounters in particular), Final Fantasy X had one step in the future and one step in the past. All the main characters are fully voiced, replacing the boxes of text that would sometimes become intolerable in the lengthy scenes of past entries. With the impressive graphics, which still remain beautiful nine years later, the detail and animation brought the characters more to life more than blocky polygons or small sprites ever could. Still, it was the voices that stood out and truly define what each character was like. It’s a shame that the two main characters, Tidus, and obligatory love interest, Yuna, are such a pain to listen to.

The strong, silent type is a common archetype in JRPGs, and Tidus was anything but that. After barreling through time and being dumped 1,000 years in the future, from his futuristic city of Zanarkard to a strange world called Spira, Tidus was intended by the developers as a passenger for the players into the customs and history of this dangerous new world. As such, the absurdly-dressed hero was given a number of monologues that sound like something from “The Wonder Years,” albeit whinier and much more obvious. Taking second-billing is Yuna, a small-town girl trying to live up the heroics of her father (oddly enough, mothers are hardly featured in the storyline). Doe-eyed and innocent, Yuna often sounds like she’s out of breath, or perhaps she believes that her next breath could be her last with the way she mutters “O.K” as if she’s terrified. Considering the threats facing Spira, maybe she is fearing constant death.

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Most of the recent games have pitted man against man, often with some sort of supernatural/spiritual element associated with it, and this game is no exception, however that conflict is relegated to a subplot. The real villain is a mindless flying whale-type thing that destroys everything it can. Followers of the world’s religion say people must atone so Sin, the flying whale-type thing, will stop destroying everything, but there’s a workaround to that. If a summoner (that’d be Yuna) can complete a lengthy pilgrimage and defeat Sin, the beast will vanish for ten years.

With fully-voiced characters being so rare in 2001, the back of the box proudly advertises the feature prominently. Some kinks are to be expected since text-based games were still the norm, but Final Fantasy X absolutely nailed the voice acting for most of the characters. Rikku, a pre-teen in short shorts, has the perfect chirpy voice, although the sexual undertones with a character so young are a bit disturbing. One cutscene shows her dripping wet and taking off clothes. Jailbait, anyone? The other supporting characters are also so much better than leads, from stoic Auron frigidly bitchy Lulu, who wears a dress made out of belts and displays a very ample amount of cleavage. The voice acting is so good for most of the characters that it’s easy to overlook that no attempt was made at syncing up the voices to the characters’ lips.

The three previous “modern” games in the series, Final Fantasy VII, VIII and IX entered the mainstream and gave many gamers their first taste of what JRPGs can offer. The tenth entry is a culmination of all that and represents the most finely-tuned and polished game in the series at that point. It’s also one of the last Final Fantasy games that truly resemble the games that were on the Nintendo, Super Nintendo and PlayStation. Later games would either go online or adopt a more real-time combat system that eliminates those pesky random encounters.

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Long-time composer Nobuo Uematsu, who quite literally wrote hundreds of songs since the series began, was starting to feel burnt out (perhaps some gamers were, too) and was relegated to a part-time role. The merits of the pushes made away from the staples of the series – as small as they may be - can be debated endlessly, but one thing is for certain: playing the tenth game is a fairly quaint throwback to a series many had grown up with.

There’s something about walking a few feet, the dramatic music kicking in, the screen swirling into colors and the battle erupting that just screams Final Fantasy. Granted, most other JRPGs also did this, but it was always in the Final Fantasies that the music was perfect and the graphics were excellent. It’s been nine years and counting since a random encounter reared its head in a Final Fantasy game, and with that, good riddance. Some changes are for the best.

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Linearity has always been a key aspect of JRPGs, but Final Fantasy X, took it to absurd levels that haven’t been replicated since … the latest installment in the series. Many areas are simply straight roads that go on for far too long, and there’s always a big red arrow on the map pointing out where to go. Getting into a battle every ten or so feet with the same music playing each time over the course of 40 hours makes one yearn for the free-roaming areas of Final Fantasy XII. There are some nice touches that hide the fact that all one is doing throughout the game is walking in a straight line, such as characters that are repeatedly seen on these otherwise boring paths, but the dated random encounters with only one piece of battle music (excluding bosses and some other brief events) was a harsh reminder that the series has changed for a reason.

In some ways, Final Fantasy X is a relic of a day when games in the series were much simpler. It often looks amazing, but at its core is the same type of game that has been made nine times before. Still, the seeds of change were planted and the tenth entry slowly started to emerge from the shackles of a 15 year history of the series. Later games would truly break free, and they owe a small debt of gratitude to this game, with its comically-dressed characters, mixed-bag of voice acting and a genuinely coherent storyline. Plus, the amnesia is kept to a minimum.

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About the author

Picture of Anthony Karge

Anthony Karge is a Senior Staff Writer at Thunderbolt, having joined in February 2003. Anthony Karge writes almost exclusively about small-town news and games. Get in touch on Twitter @akarge.

Comments

  • Relayer71

    13th April 2010

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    The story is so well told and interesting, and the battles fun and challenging that I didn’t mind the linearity one bit. The pacing would have been perfect if not for the very annoying and sometimes frustrating temple puzzles, especially the last few, but it still moves at a nice clip.

    And I didn’t mind Tidus and Yuna… Tidus’ voice was actually very good on those rare times when he spoke quietly and didn’t whine at the top of his lungs. And Yuna’s voice was fine, it was just her strange, stilted manner of speaking that was a bit odd, but I wouldn’t say annoying or grating.

    Nice write up. Great game. I give credit to Square for coming up with 2 very different games back to back (10 & 12) and succeeding with them both (I love them equally) and better still, for changing things up after the familiarity of 7, 8 and to a lesser extent 9.

  • Ezanee Gires

    14th April 2010

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    I agree with the previous comment: great write-up. It’s been ages since I inserted FFX into my old, dusty PS2. Those were simpler times, when it was much easier to be impressed with the graphical leaps and bounds that came with that console generation. Long-form gaming/storytelling, I think, was forever altered thanks to the PS2 and original XBox. I don’t think I ever finished FFX. I was too caught up in the tedious task of unlocking every single special weapon, that when I missed a key item, and I couldn’t go back to the place that had it, I just didn’t feel like starting from that savepoint, let alone start a new game. Kind of lost the motivation to go through everything again, which is a shame, really. It was a very engaging game, through and through.

  • Daniel (TC)

    16th April 2010

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    I’ve been wanting to play this again for ages but I’m lacking a cable for my PS2 so I can’t which is a shame because I love this. This was the first Final Fantasy I properly played and fell in love with it almost instantly; it had certain charm to it that I just couldn’t resist.

    I consider it my favourite Final Fantasy and probably my favourite RPG of all time (Definitely JRPG). The battle system is the best turn based system I’ve ever played and the sphere grid was fantastic for leveling up.

    In terms of story I thought it was great. It had plenty of interesting characters to keep things moving and some nice twists too. It went along at a steady pace and the world was explored enough to be interesting and not overwhelming. In combination with the amazing music, it was fantastic.

    I know it may be linear and some of the voice acting may be a little dodgey but I don’t mind that at all. The linear gameplay is countered by some of the more open areas and the secrets and exploration available while the voice acting was never terrible (That’s just me though; I understand others will disagree).

    Now I want to play it even more than before. Basically, I love it!

  • AbraxasCadraxas

    6th June 2010

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    Hate to disagree with the points made, but I was never all that impressed with FFX. Despite the major leap in graphics and sound, I felt the overall quality inherent in the previous 3 games was missing. The extreme linearity of the quest was a major drawback after the epic, sprawling nature of 7 and 8, but I also wasn’t entirely sold on the characterizations either. Tidus (and many of the supporting players as well) came off as bland and uninspired to me, and I never once felt empathetic towards his “struggle”.

    When I compare him to Zidane in the HUGELY (in my opinion) underrated FF9, he pales considerably. In Zidane, there was a real character who- unlike the self-absorbed swagger of Cloud and the proto teen-angst moanings of Squall- actually CARED about the other individuals in his party and acted the way a hero should: with integrity, compassion and- get this- humanity!

    Why this chapter in the series remains so overlooked, I’ll never understand. Fantastic graphics that recall the old-fashioned pencil and ink sketches of yesteryear with newer 3d models, a well-produced, often exquisite soundtrack, a gripping storyline that never goes too overboard with its ambitions and a superb cast of characters that, through a fair and balanced battle system that makes you utilize every character in your party, you actually get to know in earnest. It’s a hidden gem that definitely deserves to be rediscovered, perhaps with a tenth anniversary reissue.

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