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XIII multiplayer action

Ubisoft has revealed details on multiplayer plans for its FPS XIII, the cel-shaded, comic book-inspired blaster that’s promising very good things. All format destinations, PC, PS2, Xbox and GameCube, will feature multiplayer modes, Nintendo’s console losing out slightly with zero online functionality. Ah well.
XIII multiplayer will include tried and tested deathmatch, team deathmatch and capture the flag modes on all formats, with console versions also boasting exclusive multiplayer modes, according to Ubisoft.

Er, Ubisoft – GameCube doesn’t appear to have anything exclusive…

Anyway, to make things a little easier for you, we’ve broken down XIII multiplayer on a per format basis…

The PS2 version of XIII will feature a total of five multiplayer modes, including The Hunt and Power Up (deathmatch, team deathmatch and capture the flag making up the other three we presume), the latter mode being exclusive to Sony’s console.

XIII multiplayer on PS2 will support four players online and offline two-player split-screen.

Power Up is described as “a custom deathmatch multiplayer mode”, with various pick-ups included, some classic pick-ups being replaced with the likes of Frag Instant Death (the ability to kill an opponent with one shot) and SuperGnome (the character becomes deformed).

In a small nod to Mario Kart, players with top scores will receive worse pick-ups than those lower down the table.

Hunt mode finds players chasing a running target throughout the map. “Points are scored,” says Ubisoft, “depending on how much damage is inflicted each time the target is hit.” The target becomes smaller and smaller with subsequent hits, making scoring more difficult. Kill the target and you receive bonus points, but touch it and you die!

XIII multiplayer on Xbox supports offline four-player split-screen and eight-player online over Xbox Live. Accompanying deathmatch, team deathmatch and capture the flag is unique mode Sabotage.

Sabotage is based around the control point idea, with two teams competing to take control of different strategic points in a map. One team must defend the control points, while the other team must sabotage them within a certain time limit.

Obviously, the defending team wins if time runs out, while the attacking team wins by destroying all of the defence points on the map.

XIII multiplayer on GameCube is the only version not to feature online support. However, as with XIII multiplayer on Xbox, offline four-player split-screen is included, playing modes being deathmatch, team deathmatch, capture the flag and, like the PS2 version, Hunt.

Where’s that exclusive mode again?

Devoid of exclusive modes and split-screen play (we guess LAN play is there, although it isn’t mentioned), XIII multiplayer on PC features online deathmatch, team deathmatch and capture the flag, but only supports a disappointing eight players per map.

The PC version of XIII will, however, come with an exclusive map editor. Great if you’re into level design, utterly pointless if you’re not.

The author of this fine article

is the Deputy Editor at Thunderbolt, having joined in June 2002.

Gentle persuasion

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