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What We’re Playing – September 30th

The weekend is upon us and it’s time to play some videogames. Here are a few games we’ve been playing away from the office this week. What’s on your agenda? Share what you’re playing!

God of War: Origins Collection
Sean Kelley
Having never owned a PSP, I’ve unfortunately missed out on all of the portable romps in the PlayStation family; that is, until now. Starting off with Chains of Olympus, it’s interesting to see the God of War template expanded on by someone other than Santa Monica Studio – the God of War creators. Ready at Dawn, developers of both PSP entries, clearly understand the framework and trappings of the series, as made evident by the huge enemies that show up in the opening segments of both titles. Having just completed Chains, it’s difficult to decide whether Ready at Dawn’s mastery of the series’ formula is actually a positive or negative; at the very least, you can expect another familiar foray, plunging you into the depths of ancient Greece, assuming you’ve played its console cousins.

Warhammer 40,000: Space Marine
Calvin Kemph
Space Marine is absolutely bad ass. There’s more to it – whether approached for its seamless integration of third-person melee and shooting or as a game steeped in a significant lore that’s all but gone over my head in its opening hours. While it may initially look like just another generic third-person shooter, in the few hours I’ve logged, there’s already plenty to like in the way Space Marine eschews cover-based conventions and pushes toward a satisfying, real sense of weight for its simple-minded, masculine grunts.

Battlefield 3 Beta
Nick Vracar
I kinda suck at this. I’m not entirely surprised though, as I’ve been spending my multiplayer days being babied along by Black Ops, and was thoroughly punished for disobeying Battlefield 3’s stricter rules of engagement. No more could I run along, not necessarily worried about my survival because I’d probably survive at least a couple hits. Snipers pick me off from the shadows while others assault me with their rifles as I attempt to navigate to my object. I did my best to match blood with blood, but to be honest, I still suck. The corpse, the one that was taking over behind a bit of rubble, really looked like it was alive. I swear!

The level they have included in the beta is massive. It’s their basic rush style of gameplay that they carried on over the series. Blow up a couple of objectives and the map opens up even farther. Unlike in Bad Company 2, however, the way the battlefield shifts is spectacular and engaging, as opposed to just another base. In Metro, an open plaza attack leads up to a missile strike that breaks away the earth revealing the metro rail underground. You race underground, pitch black save for the blue emergency lights and the few overheads that still operate, ducking in between the subway cars. Manage to succeed and you’ll fight your way back outside to a final battle in between a couple apartment buildings.

It was exciting and exhilarating, even though I suck.

The author of this fine article

is an Associate Editor at Thunderbolt, having joined in July 2007. Get in touch on Twitter @Calvin_Kemph.

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