What We’re Playing – June 1
It’s the weekend before E3 and as a few of our kin fly to the mega event, the rest of us are left at home to our own devices. Here’s what we’ve been playing.
Skyrim is a game that speaks to me, and I’m not just saying that because I enjoy splitting skulls with enormous greatswords and have a quarter of Norwegian blood flowing through my veins. Players can literally step in any direction and come across an epic adventure that leads to any number of desirable loot. There is so much to do, I have literally completely forgotten what the point of the entire game was in the first place. I pick a direction, I wander, and things just sort of happen. Regardless of the game’s actual quality, all I know is I can’t stop playing.
Wandering the streets of the ancient Holy Land, I’m frequently besieged by beggars and the insane. I can walk by entire regiments of guards unnoticed, assuming I pretend to pray to some sort of higher power. But it doesn’t fool the downtrodden. Their singular purpose is clearly to ruin my day, bum rushing me for money or shoving me into an innocent bystander, and thus, alerting the previously dimwitted guards of my planned treachery (don’t ask me why they chase the pushed, rather than the pusher).
What really bothers me is it doesn’t matter who else wanders the streets of Damascus beside me. Is it my clothes? My assassinly swagger!? For some reason I am the only person in the entire city who can ‘spare but a few coins’. Or, at the least, I’m the only bystander worth chasing for a handout.
I know I have a creed to follow, and I know these people have fallen on some hard times, but their persistence has withered my patience. It only costs me six bars of synchronization per innocent slain and I’ve got places to be, with more important people to kill.
Sometimes it’s hard to separate a thing from the precedence it set. That’s the way with Symphony of the Night. Its inspiration was filled via the slew of great portable entries that followed. And so, with the announcement of a couple new MercurySteam Castlevanias, I returned to the good castle of the past, reminiscing about what the series once was and how it’s since been charged with change like all things that are a product of creativity. But playing Symphony of the Night, I find I can no longer appreciate it solely as a game but as a format. And maybe that’s why it’s time to move on.
Sound off about what you’ve been playing in the comments.