What We’re Playing – July 29th
The weekend is upon us and it’s time to play some videogames. Here are a few games we’ve been playing away from the office this week. What’s on your agenda? Share what you’re playing!
This 2007 game by Quantic Dream blurs the lines between game and movie. Considering the cheesiness of the plot, it’s more apt to say it blurs the line between game and ScyFy television show. That’s not to say Indigo Prophecy is bad, but there’s a lot of unintentional camp brought upon by questionable writing and uneven voice acting. Still, the game is ambitious and doesn’t hesitate to try things that were inspired at the time. Mixing the mundane elements of life with a supernatural thriller is a unique experiment. I’m only a quarter done with the story, so I’m uncertain if it’s a good experiment.
When the game was being advertised I was more interested in its concept rather than the gameplay itself. The story of a man struggling with his fear of commitment definitely stands out amongst the usual assortment of epic, grand tales of gun toting bravado. Actually playing it…it’s kind of repetitive, but not how I expected it to be. It’s repetitive due to its cyclical format. Story and puzzles are segregated into their own sections, each clearly partitioned from the other, which means the actual playing involves watching the story, then climbing. Rinse, repeat.
I’m slowly losing interest in the climbing as the puzzles are getting more challenging. It’s as if the these stages are a hindrance from continuing the story, and I’m merely getting them out of the way so that I can find out what’s going to happen to Vincent and the many characters that occupy his world.
I’ve recently found myself playing a slew of games because I felt like I needed to. Getting a new PlayStation 3 about a month ago, I was compelled to catch up on everything I had missed during my console drought. I wrapped up L.A. Noire, Shadows of the Damned and Alpha Protocol all over the last month, and though I wanted to play all of them, I’ve been feeling burnt out. The antidote: Donovan, my new female wasteland wanderer. She’s a bit sassier and easier to anger than her predecessor, Cecil, but they both mean well in their own way. Returning to the Capital Wasteland, Fallout 3 feels familiar, and yet, still quite perilous. Mirelurks and radscorpions lurk in corners you’ve long forgotten and the topography seamlessly pulls you from one bombed out building to the next. It is pure, simple, post-apocalyptic bliss. And if you’ll excuse me, I’ve gotta see someone about a Galaxy News Radio.