What We’re Playing – January 27th
The weekend is upon us and it’s time to play some videogames. Here are a few games we’ve been playing away from the office this week. What’s on your agenda? Share what you’re playing!
Real Bout Fatal Fury
Taking a break from KOF XIII, I decided to dust the cobwebs from my copy of Fatal Fury Battle Archives Vol. 2 to relive one of my all time favorite fighters.
For a game that was released in 1995, RB1 sported a bevy of solid features including character exclusive chain combos, involving mechanics, ring outs, and some of the most detailed backgrounds ever seen in a 2D fighter at the time. But alas, it was also the era of Street Fighter Alpha, Ultimate Mortal Kombat 3, the birth of Tekken, and a month after RB1‘s release, the rise of Soul Edge. It’s no wonder why and how such a gem was so easily outshined and outclassed. Only the most dedicated of SNK fanatics, such as myself, will continue to uphold its memory and like the nature of all SNK games, their dismissal by the masses just adds to their charm.
When it comes to annualized iterations the natural tendency is to just add more. More everything. More of what it was before and something new. More studios. More of the same. More or less.
The misstep with Assassin’s Creed: Revelations is in not having a filter. It’s a lot of great ideas compiled in a less-than-enticing way. Some parts don’t seem to fit the franchise’s identity, such as the new tower defense segment which renders the player stationary. In a game that’s all about movement and control, it removes such allowances and frustrates.
Assassin’s Creed: Revelations is simply more Assassin’s Creed yet it’s a lateral release and doesn’t offer any useful enhancements to the base formula. We’ve come to expect more from the franchise but from now on maybe it’d be fair to expect less.
I’ve never been a hardcore fan of fighting games, but I do dabble in them on occasion. Although I’m still pretty lukewarm to the entire Street Fighter IV games, there’s no arguing that this is the best (and hopefully last) of the bunch with just about every character you could want. There are quibbles I have with the game to be certain.
Practically all of the new fighters are atrociously designed, save for Juri who I prefer to use much of the time. The training modes do a poor job of breaking down how to accomplish moves, especially combos, and overall I don’t see what it offers over the Street Fighter Alpha games (my personal favorites of the franchise). Stringing together long combos and other expert techniques elude me, in fact I can barely get past two. My assessment is the system is pretty rigid compared to Mortal Kombat, Tekken, or Marvel vs. Capcom 3 where the fighting is much more fluid.