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What We’re Playing – January 18th

We haven’t done one of these in a while, but maybe it’s time we start sharing our current gaming habits once again. Here’s what we’ve been playing. What’s on your gaming agenda? Share it with us in the comments!

Tokyo Jungle
Sean Kelley

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There were a lot of hypothetically great downloadable games in 2012 – I say hypothetically because I’m a cheap bastard and didn’t buy, and thus, play and judge as many as them as I would have liked. But, following the holidays I had a little extra money, so I bought Tokyo Jungle and Sound Shapes, and I am so glad that I did. Tokyo Jungle is everything that I want out of a Japanese game. Tight, directed gameplay? Check. Insane premise? Check. Great compulsion loop? Check. Check. Tokyo Jungle is just a brilliant little exercise in game design. It’s part rogue-like, part pet gang wars and part evolutionary tale, and every bit of it is well-considered and hilarious.

Now, if you’ll pardon me, I need to escort my “Boss” sika deer to meet a “Prime” female sika deer. I won’t be settling for no desperate animals.

Doom 3: BFG Edition
Nick Vracar

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Years after Doom 3 came out, id Software knew exactly what fans of their beloved series wanted: new audio logs to listen to as they murder monsters that spawn two feet in front of them. There aren’t as many of these denizen diaries to listen to in the new content, but they are long. Listen to the whole thing and maybe, just maybe, there’s a locker combination at the end. With that secret code you’ll be able to access that sweet stash of one medkit, twelve shotgun shells. Truly, the rewards justify listening to a couple minutes of bullshit discussing the logistics of core initialization.

The Lost Missions takes the lazy way out in regards to story development, plopping you unceremoniously into the fray, pasted on the end of a previous cinematic from the original game. The AI is no smarter, the gameplay without revision, the graphics as blocky as ever. And what’s worse, the Mars base is still a veritable sausage fest. And yet, as rockets and fireballs are hurled at my innocent marine exterior, I dodge out of the way, both in game and out. The Doom series has been the only game that encouraged such behavior, and even though I realize the Kinect will not detect my movements, I still jerk out of the way, evading death by inches.

Dragon Quest VIII & DmC
Stew Chyou

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Going forward after returning and defeating Castlevania: Curse of Darkness, I turned my gaze towards Dragon Quest VIII. As mentioned in my Curse of Darkness feature, I believe the considered dead standards of JRPGs was decided by masses prematurely, and DQVIII continues to maintain my belief steadfast. Sure I’ve been hitting up GameFAQs, but in doing so I’ve ensured that my journey leaves no stones unturned and good thing: I’ve already become S Champion of the Monster Arena, I’ve forged a great many armaments to ensure that I come out on top of every battle, and the exhaustion is a reminder of the magic that comes with the meta-game of saying screw you to old skool titles that do their best to hide all their best kept secrets from its players. Next on the agenda, turning Rhapthorne, Lord of Darkness and final boss, into a quivering mass of self-pissing, and self loathing.

But suddenly, DmC. After tearing apart the Succubus last night after work, I find myself at a crossroads. Who will become my weekend bitch? Mundus? Or Rhapthorne? Either way, at least one evildoer is about to have himself a pretty crappy weekend thanks to your’s truly.

The author of this fine article

is an Associate Editor at Thunderbolt, having joined in April 2008. Get in touch on Twitter @_seankelley.

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