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  • Consoles: what will happen in the next seven years?

    By Philip Morton on Thursday 30th May 2013

    Marco Arment has a interesting list of things which are younger than the Xbox 360. That list includes the iPhone, iPad, App Store, Android, iOS, Netflix streaming, Amazon cloud services, Twitter and Tumblr.

    With such a long release cycle, what will happen during the next generation of consoles?

    How much better will other gaming devices (smartphones, tablets and set-top boxes) be in seven years? What other technical capabilities like cloud services and streaming will be available? What business models will emerge? What other interfaces will become dominant?

    For Sony and Microsoft, is seven years too long to find out?

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    Borderlands 2: The Psycho DLC

    By James Dewitt on Wednesday 29th May 2013

    It’s been hinted at that the vault hunters aren’t exactly playing with a full deck, but with the introduction of the Psycho class, there’s no questioning that this one is totally insane in the membrane. Krieg is a towering psychotic that has recently escaped from an underground facility and he has multiple personalities that will cause him to babble incoherently and occasionally speak in a civilized voice that recalls how he was before the experimentation. He’s dangerously unpredictable, which makes him the perfect choice to take down the dangers of Pandora.

    Unlike the Mechromancer DLC, the Psycho DLC doesn’t come with any other extras which is a little disappointing. Still, the character class itself offers plenty of replay value on its own. Krieg is best likened to Brick the Berserker from the first game with a sizable amount of tweaks. Like him, Krieg’s skill allows him to go on a bloody rampage gaining health from any kills he makes. Instead of using fists, Krieg uses his buzz axe to slice apart enemies up close and at a distance. The axe deals lots of damage, making it perfect for rampaging.

    Krieg’s three skill branches are Bloodlust, Mania, and Hellborn. Bloodlust is focused on Krieg’s abilities to wield guns instead of his buzz axe. For damage dealt, Krieg gets a stack of Bloodlust (similar to Gaige’s Anarchy) that gives stat bonuses while he still has stacks available. Anyone that prefers melee attacks should invest in the Mania tree since it focuses on adding melee damage as well as second wind augmentations.

    Once whittled to fight-for-your-life, Krieg will take out a bundle of dynamite and be able to run around throwing them at enemies, culminating in detonating himself assuming he hasn’t already killed an enemy for a revive. This skill makes Krieg much harder for enemies to kill, and he can even instantly revive downed allies at the cost of becoming downed himself.

    Hellborn lets Krieg embrace his inner pyromaniac. For his melee attack, he can now belch fire as well as throw a fiery buzz axe at enemies. This tree is all about taking and dealing fire damage. The more fire damage Krieg takes, the more he can dish out—so it’s actually a viable strategy to get set on fire and having an arsenal of fire-based weaponry can make Krieg a force to be reckoned with. The downside is this skill branch loses most of its punch when dealing with armored enemies or the dozens of Hyperion robots throughout the Borderlands 2 campaign.

    Despite not having the extras the Mechromancer DLC came with, the Psycho class is incredibly fun to play with and it’s hard not to love Krieg’s nonsensical ravings. His skill branches in particular make him feel fresh and unique among the cast, and it wouldn’t be surprising if he quickly became a fan favorite because of that alone. There’s something to be said for clearing out bandit outposts as a jabbering maniac with an enormous axe screaming “NEVER STOP THE KILLING! NEVER!”

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    What Microsoft wants

    By Philip Morton on Wednesday 22nd May 2013

    There seems to be some concern over Microsoft’s Xbox One announcement. Some people appear bewildered by the focus on ‘entertainment’, not ‘gaming’. They shouldn’t be. Let me explain.

    Microsoft wants your money.

    To get that, they want as much of you and your family’s time and attention as possible.

    They want to be the default choice for entertainment in your living room.

    When you want to play a game, they want you to pick the Xbox One. When you want to watch a movie with your other half, they want you to choose the Xbox One. When you want to watch the NFL, they want you to do it on the Xbox One.

    Microsoft wants your living room and in most cases, they need more than just you to get it.

    They need you to convince everyone else in the room that for whatever entertainment they need, the Xbox One is the best choice. They need you as their Trojan horse to capture the living room.

    They need you and that means that they need games.

    Without games, they can’t convince anyone to put a Microsoft device under their TV. Without you, without games, they have nothing.

    That’s why the Xbox One is a spec-heavy monster. That’s why they’re investing heavily in games. That’s why they still care.

    So don’t worry. Sit back and enjoy the next generation of console gaming.

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    Learning Minecraft #5 - The Nether

    By Pete Worth on Monday 13th May 2013

    The horror! The horror! I should not have done it. I’d been transported to a Lovecraftian Place That Should Not Be. The Nether. I’d opened Pandora’s Box – ‘let’s make a cool Nether Portal’, I’d thought, completely without attention to consequence. The place was a terrible vision of inhospitable distress. A cavernous subterranean nightmare land where no sunlight would ever penetrate. Contrasting sharply with the ominous dark volcanic rock, orange lava flowed from overhead into a massive lake of scorching magma. Rocky islands hovered in the sky, unaffected by gravity. The awful pig-mutants lurched around me, their eyes seeming to infer ‘if this were survival mode - you’d be trampled under trotter in seconds and fed to the dark god Snortious.’ I struck out and killed a few of these beings, but this only enraged their number.

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    I turned on fly-mode and attempted to survey the surroundings. The place was menacing at every turn. What could be built here? What could be mined except for agony? Sounds I didn’t want to hear rang out in the dark. A white jellyfish creature glided through the air, spreading fear effortlessly with its otherworldly movements and eerie voice. The visual, physical and audio pressures were mounting. I was an unwelcome visitor to this dimension. I’d left the real world behind and gone somewhere horrible, like a psilocybin mushroom trip gone awry. I had to get out, but where was the portal I’d entered through? Gone. No doubt eaten by some unseen and cackling spectre, a pair of glowing eyes watching my distressed circle-running from the shadows.

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    I constructed another Nether Portal and jumped through, hoping it’d take me back to the sweet land of terrestrial terra firma I’d left behind. I materialised on the other side and found myself in a disused mine. It was swarming with cobwebs and spiders but, compared to what I’d just experienced, it felt like a king-sized bed with firm pillows and an electric blanket. I wasn’t ready for The Nether but it was ready for me. The next time I travel there I shall be a skilled Minecraft survivalist, and I’ll be prepared. I hope.

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    The Fallout Bible

    By Pete Worth on Friday 19th April 2013

    Are you a Fallout fan who greatly enjoyed the first two games and wants to know more about their background? Are you a fan of the new Fallout games and are keen on learning the series’ backstory? Have you ever read The Bible and thought, ‘this thing needs more mutants?’ If you answered ‘yes’ to any of these questions then the Fallout Bible undoubtedly comes recommended. Originally a series of fan questions posed to and answered by Chris Avellone back in 2002, the Fallout Bible is a compendium of all the background information, design documents, character stories/fates, omitted elements, rules and lore from the Fallout universe you could ever ask for.

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    Even if you believe you’ve hammered the originals so much you couldn’t possibly learn anything else, you’ll be surprised upon delving into this massive digital data collection. This is seriously detailed stuff; including facts and topics to obsess over for years. There’s a list of all the known vaults (there was well over 100) and their fates, a massive timeline of all the events leading up to World War 3 and then carrying them over through the series, and a detailed history of how the FEV virus came into existence and forever ravaged the wasteland.

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    As a Fallout fanatic, I can’t believe I haven’t gotten round to reading this sooner, although it’s a large slog to take in at once, the tome is split down into several parts for ease of digestion. Reading only a few of the pages (either available as downloadable documents on Duck and Cover here or on the Fallout Wiki as data pages here) will greatly enrich your experience of the first two games, and the new ones by virtue of their linear connection, a great deal. Finally, always remember this: “not even the carrion eaters are interested in your irradiated corpse.”

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